Chopper's Firearm Forge

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This Artifact grants you grants you ace sharpshooting abilities.
Used by Allister Wildheart, Created by jjkilla234.
( You must wear or wield this Artifact plainly to receive these benefits.)

The Chopper's Firearm Forge marries the rugged allure of a clockwork biker with the firepower of multiple rifles, but it comes at a steep cost. This supernatural power centers around a custom chest rig that elevates the user's combat abilities Through the use of Multiple thin masterwork clockwork armigers rapidly moving the firearms to compensate for user error and reloading in the heat of battle. The hands of the user becomes claw-like clad in bronze, their fingers permanently contorted into gun grips. It's a grim reminder of the price paid for such immense firepower.

The Vest has been cursed with the creators hatred of humans, when attempting to touch or being touch by a human. the user must steady them selves as the Chest rig flails about attempting to destroy those who would touch it.


You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Assult weapons.

+2 dice to all Assult weapons rolls.

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: GunMitts (Primarry hands can only be used for Guns). If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll self-controll when touching a Human. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

You also gain the following effects:

  • Bullet Parry: You may Defend against any attack in range of your attacks. Defending this way still costs a Reaction.
  • Double Tap: If you are wielding more than one firearm, your Weapon Damage is the highest of all of them, plus 1 for each weapon after the first.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Community Artifact Crafting Gifts

Exert your Mind and spend a minute. Select a Sapient target within arm's reach. At the end of your investigation, roll Charisma + Occult at Difficulty 6.

You learn all the following information about your target:

  • You learn the target's name, nicknames, screen names, and aliases.
  • You learn what the target values most and where to find it, provided they know. This includes any hidden or concealed treasures.

The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same target more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Expend a point of Battery and spend an Action to activate.

You automatically detect all ________ within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.

Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.

Every hack you make leaves behind a wolf head joker playing card. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Mike can mark the interior and exterior of an object with runes to create a spatial compression. The interior rune(s) anchor the volume of space inside while the external one(s) compress the object spatially and warp it's form. The cigarette case form is just a jab at his former boss's smoking habit.

Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 5 Weapon Damage. The target's fully effective

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Lost Eye. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Lasersaber: Given time, you may demolish any object or wall. To destroy 1 cubic foot of material: spend 2 Actions for material demolishable with a crowbar or sledgehammer, and 5 Actions for other materials (like steel).
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.