Darlin' is visible throughout Valentine's body, Festering on their arm as they touch it, Peering over from their neck, Manifesting to protect Valentine from incoming attacks, Splitting out of Valentine's back to provide them with items.
You gain the following benefits at all times.
You are permanently and visibly transformed: Symbiote. You are considered to be a Sapient, Living being when targeted..
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
The point where the Vein and their host's body meet is seamless; living metal fibres cover and bond, alien eyes open across to flesh, and the distinction between the symbiotes becomes less clear.
You gain the following benefits at all times. You must actively and obviously be using Vein to gain the benefits of this Effect.
You are permanently and visibly transformed: metal fibres cover your body, stretching out from Vein's point of contact. Twenty-two of these fibres split like knots in wood, into functional eyes shared between you, and Vein. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
While in a vacuum, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
Your body provides you with the functionality of live-feed cameras. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Split Vision.
The Severity of any Injury caused by unalloyed metal is increased by 2.
Ghosts of their ancestors encircle their target as dim golden light starts to etch tribal markings that line up as wounds strewn across the person's body.
Spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Ghosts of their ancestors encircle their target as dim golden light starts to burn.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.
A hole is punch through the fabric of the universe. A truck is seen stopping and the minion opens the back downs and jumps down from the back of the truck. Then just as fast as it came in the truck then leaves through another whole it makes.
From looking at the pages of noted on his phone he can summon characters he writes down. The truck is always on either right or left never predictable. The holes in the universe repairs it's self instantly after the truck moves fully out of the hole.
Take a Severity-1 Injury and spend two Actions performing the following ritual: Must have to clasp both hands together and recite the yaoi and their title.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single figures from Dandadan at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
His feathers shed from his body, growing taller by the second, with his beak morphing into a strangely beautiful man, and finally gaining the power of opposable thumbs, and regular limbs.
Exert your Mind and spend an Action.
You transform into Regular Dude for 30 minutes. You have access to all of your Powers while you are Regular Dude, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Thine soul absolved to be one with the flames and aligned with the vision. They know not their reason for life; for all contemplations prior have been seen to lead them astray. This is land is ours, and the souls are unstable here. Crimson ichor and fiery vegetation sprout and form as if they were bright rivers of blood and gore upon the Ashen One. The crevices of their armor fill with smoke and leak of inflamed blood before shattering to fiery embers once complete.
Virtual reality glitches out as the binds that keep the Tarnished within their realmS are slowly being broken... Soon, they will escape.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a duffel bag (35 liters). You must actively and obviously use Shield to activate this Effect. Roll Dexterity + Melee Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see crimson ichor and fiery vegetation sprout and form as if they were bright rivers of blood and gore upon the Ashen One. The crevices of their armor fill with smoke and leak of inflamed blood before shattering to fiery embers once complete.
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The doctor heals severe injuries in minutes using only standard medical supplies. Lacerations seal under the needle and thread, and reset bones can be used shortly after.
However, for the treatment to last, the patient must adhere to any aftercare regimen the doctor requires. Those who violate the doctor's orders suffer their injuries anew.
Exert your Mind and spend 15 minutes. Select a Living target within arm's reach. You must actively and obviously use basic medical supplies to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.