You speak or interact with the target, then pause for a moment, contemplating where you might’ve seen them before, invoking this feeling of Deja-reve, or the feeling that you’ve dreamed of them before.
Exert your Mind and spend 2 Actions. Select a Sapient target within arm's reach. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
Bartenders don't just mix drinks, no.. They're therapists, friends, confidants.
The best ones, you walk away feeling like you just had a chat with your best friend.
O'Malley has years of practice, and knows how to make a patron feel comfortable. Full attention, a warm smile, and a twirl of a bottle tends to make people want to open up to him.
You gain the following benefits as long as as long as He must have a passenger and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Witch can access various important details about a person simply by engaging in a short conversation with them for a minute or so, knowing their name (if they are a person) and asking a specific trigger question
Exert your Mind (unless When used on people, i must know their name for it to take effect) and spend at least two Actions performing the following ritual: I must use the phrase "Would you mind telling me a secret?" to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
Marigold spends time communicating with the target about various subjects, getting an innate reading of their sense of self through their soul.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Exert your Mind and spend one minute. Select a Sapient target or a Creature within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Intellect + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
You cannot investigate the same target more than once per day.
Silas's study of Cryptic creatures fused with his body's growing ability to store a cryptid's true essence allow for him to study a creature's biology deeply to serve as a gateway to use the cryptid for his own desires.
Exert your Mind and spend a minute. Select a Sapient target or a Creature within 20 feet. You must actively and obviously use Notebook and Writing Tool to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You may only use this Effect once per day.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.