With a vicious, brutal ferocity, Kyrie rips into her enemies using her whole body-- encompassing everything from standard unarmed strikes to biting and scratching. The unpredictable, feral nature of her attacks allows her to leverage her agility rather than raw strength.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using bandages to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Power grants the following Battle Scar: HER BLOODIED HANDS: Your hands are perpetually bruised and bloodied. Any tasks requiring fine manual dexterity using your hands are rolled at +2 Difficulty, and anything you touch with your hands will be stained or dirtied by your blood.
Possession of this Power grants the following Trauma at all times: NEVER BACK DOWN NEVER WHAT???: When faced with the opportunity to perform an action in a more dangerous or exciting way, you must roll Self-Control to resist.
You also gain the following effects:
Clowning's left an impact on Mort, more than he'd like to admit. In an instant, his nose begins to grow slightly, turning a bright red as the target is trapped within their own mind for a few brief seconds. Flashes of an Eldritch Clown Abomination flash through their mind.. along with the knowledge that maybe any clown could become such a creature.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 1 point of Mind damage and gain Fear of Clowns as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
This base form has green skin and 'hair,' though the hair seems to seamlessly meld into the shape of the head. It doesn't have visible ears or a nose, but does have large black eyes.
Able to make "Finger Guns" that fire bullets made out of compressed flesh
You gain the following benefits at all times.
You are permanently and visibly transformed: Alien. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage Ranged attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Corrosive is increased by 2.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Intellect + Technology at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Darlin' slithers their way into Valentine's senses, Replacing them with alien organ carefully crafted by Darlin'.
Valentine's olfactory system is coated with shades of cartoonish pinks and blacks, The receptors inside Valentine's nose being changed into more alien tendrils traveling up to Valentine's olfactory bulb.
Valentine's ear canal has been coated with shades of cartoonish pinks and blacks, The oval membrane and ear drum changed into more sensitive alien tendrils, allowing for more nuanced hearing.
Valentine's eyes have been visibly changed, The once vibrant yellow eyes have been given dark black splotches with black rings coming from the pupil to the sclera.
Valentine's senses have been heightened to superhuman levels due to these new enhancements and giving them an edge over their future endeavors.
Valentine's training has been going well, They're getting better and better at improving their bond with Darlin' and will soon set out to accomplish their goal.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The aquamancer channels a nearby source of water into a flexible whip, which can be used to attack or to defend.
Spend an Action. Select a target within arm's reach. You must actively and obviously use at least a gallon of water to activate this Effect. Roll Dexterity + Athletics Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects: