During the transformation, they grow fur, an elongated snouts, sharp teeth, and claws. Their eyes may turn red, and they become larger and more muscular.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into Wolf Out for 30 minutes. You have access to all of your Powers while you are Wolf Out, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Penalty is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
You may end this Effect prematurely as a Free Action.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night..
While chanting the incantation the Roman Collar releases a dim light and a smoky incense begins to steam off the Father's shoulders. When the rite is complete a set of brilliant white feathers burst forth from his back and form a set of wings. A total wingspan of about 7 feet, but are often furled up behind the Priests back. He grows a few feet, gaining wisdom and strength beyond a regular man.
Exert your Mind and spend two Actions performing the following ritual: Pro, Mater, tuum laudo sacrificium.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into Angel for 3 minutes. You have access to all of your Powers while you are Angel, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1 and your Charisma is increased by 1. You do not suffer any Stress while transformed.
10 feet tall, wearing a pulsating gold armouHe screams as as he is now engulfed by a bright light and with a bright flash, he now stands 10 feet tall, wearing a pulsating gold armour.
Exert your Mind and spend a Quick Action. You must use up Rosary Bead in order to activate this Effect.
You transform into He now stands 10 feet tall, wearing a pulsating gold armour. for 30 minutes. You have access to all of your Powers while you are He now stands 10 feet tall, wearing a pulsating gold armour., and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Holy Armour, gauntlets, Holy shield and 5 javelins
You may end this Effect prematurely as a Free Action.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
As Grognar sharpens his axe, a soft golden glow spreads across the blade, pulsing with a steady rhythm, like the beating of a heart. Ghostly figures of Viking warriors appear in the air around him, their spectral forms standing proud and unbowed. They chant in low, resonant voices, their words carried by a faint breeze. The ground beneath Grognar trembles subtly, and the scent of salt air and pine forests fills the air. To onlookers, Grognar appears larger than life, his presence commanding and otherworldly, as though the ancient spirit of a Hersir has returned to the world.
This transformation stems from Grognar’s unbreakable connection to his past. As he sharpens his axe, he recalls the camaraderie, loyalty, and sacrifices of his comrades. Each motion honors their memory and rekindles his purpose as a Hersir. This ritual channels their enduring spirits, reminding Grognar—and all who witness it—that his strength lies not just in battle but in the unity and honor of those who fought beside him.
Exert your Mind and spend one minute. You must actively and obviously use His Axe (Specifically his Axe) to activate this Effect.
You transform into Hersir for 30 minutes. You have access to all of your Powers while you are Hersir, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 2 and your Intellect is increased by 2. Your Stress is reduced by 2.
Your body is adapted to Leadership (guide, befriend and lead a group or even a whole army) and War Strategies (Seeing trough strategies in war). You receive +3 dice on non-attack rolls related to Leadership (guide, befriend and lead a group or even a whole army) and War Strategies (Seeing trough strategies in war).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
Odd Toddy's skin begins to turn red, their muscles bulge, and their clothes are absorbed into them real nasty-like. Their head splits open and a goat head emerges. It's all really fuggin gross.
Exert your Mind and spend an Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into Goat-Headed Demon for 3 minutes. You have access to all of your Powers while you are Goat-Headed Demon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Goat-like head, disgustingly vascular, nude, lacking genitals.
Trav begins to panic and look around franticly, he then pulls out a small, crumpled piece of paper that he has written something on. If anyone looks closely the paper is an affirmation to himself that he is the one who decides his future. After reading the paper again he seems to calm down. At this point in time a soldier seems to appear behind him holding a rifle and levels it. Trav then starts to scream for help before he is silenced by 5 rounds piercing his skull fires. The paper slowly flutters to the floor and is stained with blood. If anyone looks closely the soldier is wearing a dog tag with only the name Trav Brown legible anymore. After a period of time the soldier appears to be riddled with bullets with blood gushing out of his body before falling face first on the ground the blood beginning to pool around the body as the body continues to bleed the sounds of a child crying can be heard and another look at the body reveals Trav curled up and crying.
When Trav sleeps he doesn't have normal dreams, He is instead put in the body of a future version of himself, that person being a soldier who was drafted when war a broke out, that soldier through much bloodshed grew to enjoy killing even taking pride in the number of people killed, taking their fear as a complement. After his first contract this nightmare has gained power over Trav and con now take physical form. Trav calls this person the Monster as an attempt to separate himself from this thing he could become
Exert your Mind (unless you win a coin flip) and spend a Quick Action. You must use up A written note confirming that he is in control in order to activate this Effect.
You transform into a Soldier for 30 minutes. You have access to all of your Powers while you are a Soldier, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2 and your Perception is increased by 2. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Flak Jacket + Helmet, Rifle, 1 grenade, 1 flashbang, 1 knife, 10 magazines
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see A child is shot through the back of the head.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.