First Power of the Forest Sprite to manifest: conversing with animals. (Birds are too hard to understand)
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
A swirling multicolored potion. On drinking the potion surrounds your tongue and shifts it to one not your own for the duration. You can the ability to converse with any around, as your tongue naturally shifts to the appropriate variant.
This potion is made by infusing the concepts of multiple languages and communication barriers into a liquid form.
It involves:
- multiple language references
- food and drink from a variety of different cultures, using different languages on the containers
- various books written in different languages
- chanting in different and swapping languages (small bits)
Use up this potion and spend an Action.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
Gustav evokes his dark passengers contract drawing on there knowledge of languages. he opens up his journal and speaks a dark incantation in Hebrew, after which his passenger whispers a running translation into his mind allowing for continued communication.
Exert your Mind and spend an Action.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The user's thoughts are spoken in a language they can't understand, and the speech of others are innately understood.
You gain the following benefits at all times.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Possession of this Power grants the following Trauma at all times: delusion of diplomatic immunity from the Fae Court.
David pulls a what looks to be a BlackBerry cellphone out of his pocket, but it has an eerie design on the back of it….a skull, inside a lightbulb, whose vacant sockets seem to stare into yours. The phone puts out only static on one end, but then quietly through its speaker comes the voice of someone you know to be deceased. David speaks as if this is just a normal work conversation, hangs up the call, and puts the phone away in his bag.
(From user manual that was shipped with the phone) “Here at Spectrum S our researchers have combined the research of Thomas Edison’s spirit phone with the reliability and the durability of a modern cellphone! Putting the power to speak to the dead right in our user’s hands, Spectrum S has built you the best NecroTech spectral engineering can devise! Thomas Edison would be proud! But don’t take our word for it, call him up and take his!”
*Spectrum S is not liable for harms, damages, or unintended consequences of speech with the deceased. Thomas Edison’s Spirit Cell Phone(TM) is not warranty secured.*
Expend a point of Battery and spend an Action to activate. Select a Dead target of which you have Full true name and date of birth OR phone number.
The target can communicate in your language for the next hour.
This allows Izzy to commune with the creatures found in the wilds.
Exert your Mind and spend an Action.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language for the next hour.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.