Your body tenses as you use all the muscles in your upper body to throw your axe as hard as you can.
You gain the following benefits as long as must be using the marbled axe, you are wearing this Artifact, and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
You already knew how to not draw attention to yourself. Now you fade into the background almost entirely. Most people don't notice you unless you want them to, their gaze just skips right over you. Like the blurred backdrop of a photo outside the camera's focus, people will miss what's right in front of them.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Battle Scar: Disconcerting: Your unnatural presence puts people at unease. All social rolls are at +1 difficulty.
His nanites allow him to shoot with extreme precision.
You gain the following benefits as long as engaged in combat with Heavy Sniper Rifle.
+2 dice to all Heavy Sniper Rifle rolls.
You also gain the following effects:
Xander's dive into the Sanctuary well had an adverse effect on him in addition to his gift from the harbinger. His body began to change, beginning the first iteration of his metamorphosis into a Draugr- a rather amusing shift given his proclivity toward the dead.
His heart hath not beat,
a rather triumphant feat.
But it pales compared to the cold,
which effects him like a mild mold.
But he should beware of his bane,
for silver will make him wane,
You gain the following benefits at all times.
You are permanently and visibly transformed: pale body and darkened veins, not unlike a dead body or an albino individual. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time.
The Severity of any Injury caused by silver is increased by 2.
These extra abilities from Aria's shooting expertise, were gained due to the various missions that her mistress sent her on... missions requiring ultimate skill, stealth and awareness.
You gain the following benefits as long as engaged in combat with Long bow.
You receive +2 dice to all rolls using Long bow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.