Your body tenses as you use all the muscles in your upper body to throw your axe as hard as you can.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Axes.
+2 dice to all rolls utilizing Axes.
You also gain the following effects:
Soothing voices from beyond calm Freddy down:”Take a breath , count to ten and go out to give them hell”.
Some one seems to have a soft spot for Freddy.
“Getting hit is part of the job, you are used to it now. Pull through and stop whining!”
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
WIP
You gain the following benefits at all times.
You are permanently and visibly transformed: swamp freak. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage claws attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
As Bill walk around, getting shot, falling from heights, or even simply "burning" himself, it doesn't really seem to hurt him much, if at all. He just kind of shrugs it off as he gets shot even. His skin now as rugged as leather, seems to take impact and slice all the same from most sources.
While Bill can take bullets no problem, wildlife always seems to give him more trouble than usual. Between the alligator bites, the mosquito stings, something about living fibers can easily pass through his skin.
You gain the following benefits at all times.
You have 6 Armor, which reduces incoming damage from all sources of physical attack except natural attacks. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
Gloria’s mutation and training in guns together increases her marksmanship
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Sebastian has simply gotten good with his cannon, hes lugged it around and used it enough to know how to use it correctly.
You gain the following benefits as long as engaged in combat with cannons.
+2 dice to all cannons rolls.
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: