The Chopper's Firearm Forge marries the rugged allure of a clockwork biker with the firepower of multiple rifles, but it comes at a steep cost. This power centers around a custom chest rig that elevates the user's combat abilities Through the use of Multiple thin masterwork clockwork armigers rapidly moving the firearms to compensate for user error and reloading in the heat of battle.
The Vest has been cursed with the creators hatred of humans, when attempting to touch or being touch by a human. the user must steady them selves as the Chest rig flails about attempting to destroy those who would touch it. on a Failure the rig turns its arms onto the Filthy human which triggered the roll unloading a volley at them.
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Assault weapons.
+2 dice to all Assault weapons rolls.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll self-controll when touching another Human Else you attack.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
You quickly and easily deduce the usage of tools in your possession.
This gift is situational, and is only firearms mastery because he possess (HARMONY) as one of his main weapons, this gift may change.
You gain the following benefits as long as Harmony is the only weapon used so far, this effect turns off when any other weapon is used. and engaged in combat with HARMONY.
+2 dice to all HARMONY rolls.
You also gain the following effects:
Charlie may be a focused and driven hotshot surgeon, but his hobby is big game hunting, and he is quite proficient at it.
You gain the following benefits as long as engaged in combat with hunting rifle.
+2 dice to all hunting rifle rolls.
You also gain the following effects:
Janus channels energy into his weapon and the bullets inside. When the trigger is pulled the enhanced bullet leaves the gun in a swirl of black and purple energy.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Kenneth's face turns completely blank. The expressions of whatever, or whoever he was impersonating is gone. Beneath this demeanor now exists a blatant grin.
He seems to be hyper-aware of where things will be, and when things will happen. The gun in is hands is just the right weight, allowing his movements to slink in that perfect snap-shot.
Kenneth's third eye is open, with him being able to predict when - and where - someone, or something, will be.
He would draw a gun the second before he needed to line a shot, and he would shoot a bullet the moment he needed to intercept another.
The rest is just him being an excellent shot.
You gain the following benefits as long as engaged in combat with Big-Bore Handguns.
+2 dice to all Big-Bore Handguns rolls.
You also gain the following effects:
At anytime or at any moment, Iris can pull out her firearm to blast away her foes with a single pull of the trigger. Due to her swift movement, she can make a full dash and attack with it. Ultimately making her the best run n' gun agent.
She can also parry with her gun, either by shooting or using the gun's body. Nonetheless, this gift will aid her when the time comes.
Armed with only a gun and her own traumatic past, the only way for her to push forward is to gun down anyone that dares to obstruct her way.
She may have found her will to live.
And for that, she will fight her way back to the people that she holds dear.
I believe in you, Iris.
You gain the following benefits as long as engaged in combat with One-handed gun (Pistol).
+2 dice to all One-handed gun (Pistol) rolls.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: