Alister takes a gear and begins to chomp on it as he opens his chest cavity. tiny clockwork arms move back and forth and rapidly produce a replacement part for the target. Alister takes the printed object and with love and care grafts the new part to the target.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must use up Metallic Gear in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind it leaves the repaired scared clock worked. on the target which cannot be healed.
Taking out a spray can, Jami will shake it to spray a shifting, congealing slime of mixed colors from its spout, which will solidify in around a minute, shaping itself to replace what the host lost
Exert your Mind and spend a minute to activate. Select a Living target within arm's reach. You must actively and obviously use Spray paint can to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately.
Healing a Battle Scar in this way leaves behind shifting colorful inks covering the affected area/replacing the missing part/limb on the target which cannot be healed.
The user takes a bottle of sweet clear medicine and a sudden plume of steam envelopes the afflicted area and begins to heal away. the user must actively take out and pop the bottle open and drink the medication for the effect to take place.
Use up this medicine bottle and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
Should they be true followers, they will receive a prayer of their masters. Others will only see a skilled medic.
The Ones that Came Before require strong bodies to bring carry out their will, with the added benefit of extra protein.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
This Effect is not obvious, and the only sign you are using an Effect is lightly slurred speech. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Healing a Battle Scar in this way leaves behind a dark, inky tattoo on the target which cannot be healed.
The Princess lays her hands upon the injury, and closes her eyes. Her Inner Light glows, and ribbons of light begin to emerge from her hands. They begin to stitch together, layering over each other. From her target, their own inner light is kindled some, coaxed out by the Princess's. The two weave together, reforming the injury, and the injury glows at the end, warm as a noon day sun. And then it settles.
The Princess opens her eyes, smiling a smile just as bright.
Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless must be in alternate form. You must actively and obviously use Phylactery to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Through the care of Michael, scars can be healed anew, and cuts can be sealed, the threshold forever glued shut.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The scars on the skin unweave and reweave themselves anew.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.