Your suit sucks to you body, hiding it’s shape or complementing your features, and showing off extra amounts of supernatural flair to make the suit pop.
Expend a point of Battery and spend an Action.
You transform into a super hero for 30 minutes. You have access to all of your Powers while you are a super hero, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. Your Stress is reduced by 2.
TAKES ONE ROUND TO CHARGE UP; HEALS ALL ALLIES IN THE BLAST BY 2 BODY AND MIND SEVERITY. MUST AUTOMATICALLY USE WHEN BECOMING HYSTERIC AND SELF STAGGER; FRIENDLY FIRE ACTIVATES WHEN BECOMING HYSTERIC.
"Heed me, thou that are more azure than justice and more crimson than love…
In the name of those buried in destiny…
I shall make this oath to the light.
Mark the hateful beings who stand before us…
Let your strength merge with mine, so that we may deliver the power of love to all…
ARCANA SLAVE!!!"
Exert your Mind (unless In hysterical hate) and spend an Action. Select a Location within 1050 feet. This Effect cannot be used unless QOH EGO IS FULLY WORN. The area within 50 feet of the chosen Location immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. During the next Round, on your Initiative, roll Charisma + Performance at Difficulty 6. Targets remaining inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 50 feet of the chosen Location with Damage equal to your Outcome + 6.
If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Will cracks his neck to either side, rolls his shoulders out, and then smiles... and his smile grows longer, his canines sharpening. He flexes his fingers, with claws appearing at the end of them. Fur sprouts across his body, until he is suddenly a scary-looking catboy.
https://www.google.com/imgres?q=looking%20glass%20wars%20cat&imgurl=https%3A%2F%2Fwww.ocregister.com%2Fwp-content%2Fuploads%2Fmigration%2Fkqx%2Fkqxap1-b78556959z.120091002182523000glbk1bea.2.jpg%3Fw%3D620&imgrefurl=https%3A%2F%2Fwww.ocregister.com%2F2009%2F10%2F02%2Fauthor-of-the-looking-glass-wars-series-comes-to-oc%2F&docid=Drlo-uKMgUkEhM&tbnid=1khpmR1gwwtguM&vet=12ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA..i&w=600&h=420&hcb=2&ved=2ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA
Exert your Mind and spend a Quick Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you transform into a relatively humanoid boycat for three minutes.
You transform into catboy (scary) for 3 minutes. You have access to all of your Powers while you are catboy (scary), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: fear of getting wet.
Angel's body expands rapidly, starting from her lower legs to her arms to her head. Muscles becoming even more defined than they already were, growing a few inches along the way. Her eyes are now a distinctive pale yellow with dilated pupils. The hands transforms into paws as her nails grows into long, angular claws.
After Angel had an experience of attempting to drink olive oil to "bulk up" as a replacement for other sources of calories, a distinctive feeling came over her; a clear switch presented itself in her head to exchange the calories she took in exchange for temporary gains. She also discovered that the switch only presents itself after taking 1200 or more calories, the amount of calories needed by the transformed body for a dietary snack.
Exert your Mind and spend a Quick Action to activate. You must use up 1200 calories of food 5 minutes prior to transformation in order to activate this Effect.
You transform into Were-Hyena for 30 minutes. You have access to all of your Powers while you are Were-Hyena, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
Woebhiro summons the tri-colored goldfish which becomes a 'cloak' that Woebhiro wears, causing colored streaks to follow the motion of his blade and body. This technique imbues Woebhiro's attacks with high-density spirit energy, resulting in significantly more powerful attacks. Nishiki also grants Woebhiro greatly amplified movement speed and agility.
Exert your Mind and spend a Quick Action.
You transform into Nishiki for 3 Rounds. You have access to all of your Powers while you are Nishiki, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
RAZ-II, the flying mech machine will immediately dash/fly to the user, very quickly transforming into a suit of armor that will properly conform around his body, the armor will completely cover the user's body, a suit of mechanical wonders, the thrusters of which RAZ-II used to fly will strap themselves to the shins of the user, granting them an enhanced dexterity, and the turret that is now strapped to the back of the armor from RAZ-II is accessible via remote control.
Exert your Mind and spend an Action to activate.
You transform into Cybernetic Armor for 3 minutes. You have access to all of your Powers while you are Cybernetic Armor, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Dexterity is increased by 1.
You do not suffer any Penalty while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: Flack Jacket & Helmet + Shotgun
You may end this Effect prematurely as a Free Action.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.