The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.
A small ritual over the next minute, causing the target to be blindfolded so that they do not lose their sanity. Using the Redeemers Scythe, she is able to fully recover one that had been scarred, using the Mistress' power to return the user back to their normal form.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You must actively and obviously use The Redeemers Scythe to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The wound of the person would be brutally maimed, resulting in even worse injuries. Such as the flesh of a burn victim being shredded and flayed off their body, all the while inky black tendrils that are furred work over the body, replacing what injuries the person may have had.
A black wormhole sucks the user and any other people into another dimension where everything is a fractured and distorted version of the world. Travel is accelerated by eight times, and to exit the user spawns in another wormhole from their body that sucks in everyone including the user into the created wormhole and transported back to the original world and to the destination.
Exert your Mind and spend 2 Actions to activate. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
When you Travel, you leave Wormhole as a distinct trail between your starting and end points.
One
Exert your Mind and spend 1 minute. You must use up corn in order to activate this Effect.
You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself so long as you have fully diagnosed or understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Whenever you cure a disease, poison, or toxin, if it had inflicted any Damage, you are healed for half that Damage.
Bro turns into a magical girl against their will
Exert your Mind and spend a Quick Action. You must use up Glitter in order to activate this Effect. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into Anime Magical Girl for 30 minutes. You have access to all of your Powers while you are Anime Magical Girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Girl Uniform, Magical girl Staff, Magical girl Pretty Pistol, Magical girl sparkles.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see 45 year old man literally begins cutely dancing naked and tight highschool girl clothing wraps around him..
Hammerspace’s a classic. Something as big as a briefcase can just go right into your pockets without you even blinking an eye. Where’d it go? Hammerspace. Takes but a hand wave to retrieve.
https://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single roadie at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.