Math is the language of the universe, many say, Dominic has taken that to an extreme being able to take minute data and apply that to his use of firearms. Able to predict where any and everyone.
You gain the following benefits as long as engaged in combat with rifles.
+2 dice to all rifles rolls.
You also gain the following effects:
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You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Time begins to slow down to the point that everything is in slow motion, except Ace. During this time ace is able to shoot faster than anyone in the fight and his bullets travel faster than anyone can react.
You gain the following benefits as long as engaged in combat with Handgun.
+2 dice to all Handgun rolls.
You also gain the following effects:
With the focus of an experience marksman, Buck focuses his mind eyes on the target. Whether he wants them down or dead, that’s well within his skill to do so.
Cowboy Guns: revolvers (ex. Colt Army/Walker, etc.), rifles (ex. Winchester, etc.), shotguns. Typically guns made before the 19th century and therefore no semi-automatics, etc. This does not include sniper rifles which while made before the 19th century, didn't gain popularity until after the 19th century during WW1. So no, sniper rifles are not a cowboy gun.
You gain the following benefits as long as engaged in combat with cowboy guns.
+2 dice to all cowboy guns rolls.
You also gain the following effects:
Filler
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
Possession of this Power grants the following Trauma at all times: filler.
You also gain the following effects:
Tomoaki moves from one side to the next swiftly and he swings his firearm around and precisely one taps the shooter. He can only hope to be this good in the FPS games he plays, if he was, he wouldn’t sign from team to team.
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Automatic Rifles.
+2 dice to all Automatic Rifles rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: