Huey is a BIG man, and simple mind tricks don't work on him as well as the rest. Although you may try, you're likely to be met with a mean look and a spit as if you'd done nothing but give him a petty insult.
Being behind a bar is more than just making fancy drinks or cleaning glassware, it's about maintaining an atmosphere well into the night. When individuals get too rowdy after one too many drinks, Integrity is needed to cut off people and get them out of the bar, in spite of drunken insults or, worse, fights. It takes a lot of willpower to do this regularly, but with a bit of help...
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
You are taller than most humans, long and thin, with pointed ears and teeth, and an unnatural pallid complexion. Even if you still pass for human at a glance, your presence carries an undeniable undercurrent of something enchanting and primal, some buried ancestral memory of caution and unease that makes the hair on the backs of others' necks prickle.
You gain the following benefits at all times.
You are permanently and visibly transformed: aspect of the Banshee. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1 and your Charisma is increased by 1.
The Severity of any Injury caused by magnetic iron is increased by 2.
Having been accepted as a Horseman, Mary is no longer held down by the restrictions of normal human existence.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
Amarjeet moves through a world in slow motion, hyper-vigilant to all potential threats.
Be warned, such hyper vigilance may have unintended psychological consequences.
Toxic Codependency: You have every faith in your capabilities and everyone should know best to have you along. Roll trauma when someone denies your offer to accompany them into a potentially dangerous situation.
You gain the following benefits at all times.
Your Perception rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Toxic Codependency.
You also gain the following effects:
If the phone would be shattered, fragments of bone within the frame pull it enough back together with a whisper (as sand falls out between the cracks) as Spectrum S's patented NecroTech does its work.
If the phone is ever lost, Spectrum S's warranty plan ships its protected item back to the client in ways that seem ubiquitous...it will soon show up unobtrusively in a suit pocket or desk drawer
Spectrum S provides warranty plans for its most esteemed customers. Using the souls bound to their tech itself to guide the items back to their bonded guide...or client.
David has more than proved himself to be worthy of a bit of VIP status among their highly select customer base.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to A personal friend of the previous owner (randomly determined among them—such is the nature of a warranty plan) and reveal its power to them. They become its new true owner.
Talon clicks his pocket watch causing him to jolt as he realizes time is sped up for him, causing him to move super humanly fast compared to those around him.
As Talon has been pulled further out of the time stream, he tends to keep track of what time it is with a pocket watch, but it seems like even when he looks at the watch nowadays, time around him is always slowed down
You gain the following benefits at all times. You must actively and obviously be using Pocket watch to gain the benefits of this Effect.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
Possession of this Power grants the following Battle Scar: Out of sync: due to having sped up time, all rolls requiring conversation are held at +1 difficulty in order to properly communicate with others.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: