An invisible force surrounds him, unseen and unnoticed by all but a supernatural eye is a monstrous beast with a long snake-like body. Adorned with long sharp claws and gnashing teeth it is aggressive in protecting its host and lashes out when threatened. Like any beast, it fears the flames of man.
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The yokai Kazarisu is shaped like a long-furred body animal, similar to that of a weasel of some kind. Stretching to be around 8 feet long ending with two short legs on one end and a head on the other, its paws are long sharp claws that can easily hook into and slash at prey. The beast has a tan coloration to it with white going along the belly, eyes of shimmering blue, and inspects anything that comes close as it wraps its long snake-like body around Ricter.
Interestingly enough, no one can see it, touch or, or even feel it- until it's threatened. The only time you know it's there is when someone attempts to bring harm to its host, in which it will attack with its claws or teeth, aiming to blunt the damage somewhat but also return the favor so to speak. The counterattack feels very real, and those who do so will simply feel small cuts, slashes, or bites along their body.
Anyone with with heightened senses can tell something is around him, those who investigate with supernatural abilities further will notice a hazy outline of something. The monster does not give off an evil aura, more neutral, at the same time it doesn't look to harm the person it's wrapped around either. Yet they do not speak and act more like a feral beast with a hint of intelligence. However, when his host is damaged they work to stop the bleeding in some way, using its wind powers to seal cuts closed.
It has a deep weakness for fire, causing it to writhe in pain and shutter, backing away from it when possible and tucking behind its host when it sees an open flame.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except Fire. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
Paula Is begining to change slightly becoming more flexible and noticing she slightly more bouyant.
You gain the following benefits at all times. You must actively and obviously be using vehicles to gain the benefits of this Effect.
You have 6 Armor, which only reduces damage taken from Collisons and fall damage. Any armor piercing effects from Collisons and fall damage are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Slight wind swirls around Vivian... Allowing her to float and flutter, sorta, not really, she kinda sucks at this.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Any roll to land or maneuver in the air is rolled at +2 Difficulty. When you fail or botch, take a Severity-1 Injury.
The earrings (or their transformed equivalent) infuse sunlight into the user, the more stressed they are, the more their body radiates light, their eyes shining like golden suns.
Someone who has shown themselves a worthy representative of a god's power may be blessed with more fitting abilities.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
The material is strong.
You gain the following benefits as long as you are wearing this Artifact.
You have 8 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
Armor penetration does not affect your Armor, and it cannot be shredded or destroyed.
Guido's mind has developed incrementally in an embryonic state over millions of years - for such a small creature, he demonstrates a mental fortitude totally unmatched by humans.
You gain the following benefits at all times.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects: