This Pistol is a Tangfoglio Witness chambered in 45. ACP. The weapon is Chrome with a custom red grip, which has been embossed with an Eye. Bullets fired from this gun are "ghost bullets" that cease to exist after impact. These shots can be as silent as the grave, or they howl like banshees depending on the mood of the wielder.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a Silver Locket and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Medic! You must roll Self-Control to not immediately attempt to Stabilize any wounded person.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A mutilated sawed-off with clear signs of gun safety violations. Chains go from the barrel to the stock, and it has been modified to use any metal scrap instead of bullets
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Shoots typical lead balls from the 1850s... it just never runs out. And it would be interesting to try and get forensics on them since they're lead balls... and the gun isn't exactly registered....
Looks like an ordinary revolver. Or at least as ordinary as any 150 year old gun could. And yet... there's a reason it's a family heirloom.
And now, it's even library appropriate with a silencer!
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The gun came in a plain box. No ceremony. No key. Just a folded letter, yellowed at the edges, from a man Myles had barely known but never stopped resembling.
“Every man’s got one truth he can’t outrun. This one’s yours now.”
At first touch, it breathed. Just enough to make him freeze. Warm to the grip, heartbeat-soft under his thumb. Something alive. Something waiting. Something judging.
The whispers began soon after. Not voices—more like convictions, raw and righteous. It made the world sharper. Colder. Clearer. Every criminal face lit up in red. Every excuse sounded like a lie.
He knows what it does. He knows what it is. He’s felt it stretch his thoughts like wire pulled taut. He’s watched his hand hover too long over the trigger. He knows it’s warping him.
But he can’t let it die.
He’s never left it behind. Not once. Not for more than a handful of hours. Because if it’s gone too long, it wilts. The warmth fades. The breath slows. And when that happened once—just once—he held it all night in both hands like a man waiting at someone’s deathbed. By morning, it had come back.
And he told himself he wouldn’t let it happen again.
Because letting it die would mean admitting it mattered. That he’s bonded to it. That it’s not just a weapon—it’s a witness. One he keeps alive.
Every time he fires it, the world gets quieter. Cleaner. The bang, if he wants it, is thunder. But when he doesn’t—it’s nothing. And when a shot is fatal, the silence hangs like a velvet curtain over the corpse.
They never scream. Never beg. The gun doesn’t let them.
And Myles? He just holsters it again and keeps walking.
He doesn’t call it a curse anymore. He doesn’t call it anything.
But it always has the last word.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Injustice - trauma roll. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A gun that has been fed and used with telekinesis for so long it has gained its own life. Feeding off the user mind. The gun can simulate other weapons by base and uses its own telekinesis to fire off psychic bullets.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.Unless Must be enhanced/used with Telekinesis, this Artifact behaves as its mundane counterpart.
Attack by rolling Ninja + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Whenever the gun is fired, instead of a normal bullet, it shoots out a small blast of greenish-yellow energy that acts as a bullet-like projectile, which when it hits something/someone causes serious harm, regardless of the severity of the hit.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: