The process of investigating an object with this effect is not unlike the concept of performing an art study to learn about drawing a specific thing. The user has to sit down and draw on a special piece of paper in a different section of the Sketchbook. This process is designed to take time, but as the user begins to fill the information in, blotches of ink spawn on the page and begin to bleed into letters, words, and pictures.
Individuals who have used the object in question, will appear as sketches beside the object.
Expend a point of Battery and spend a half hour. Select a target Object within arm's reach. This Effect cannot be used unless the user is within the Hollow Choir. At the end of your investigation, roll Perception + Crafts at Difficulty 6.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Hefting the item in his hand, getting a sense for it's weight. Louis just has a sense for how and when an object was used. The warmth of the handle, the depth of the grooves beneath his finger tips. All of it tells him what and how an item's been meant to used, and if the big mean fucker in cell block three was the one who used it because he damn near crushed it in his palms.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Technology at Difficulty 6.
You learn all the following information about your target:
You may only use this Effect once per day.
You cannot investigate the same target more than once per day.
Interweaves with the energy of an object to see if it has any supernatural properties and its purpose
Spend a minute. Select a target Object within arm's reach. You must actively and obviously use Notebook of occult knowlege to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see rotten tentacles spread out of his arm and wrap around the object.
This Gift's Cost is capped at 2 and cannot be increased further.
Glowing red threads sprout from the user's palms, enshrining and attaching themselves to the targeted object. The object jitters slightly as it is pulled and prodded, dancing around the user's hand like a puppet. Over the course of this effect, details about the objects intended function and location of origin are revealed to the user.
Seeing a puppet's strings makes it quite easy to know both how to make it dance, and who has pulled those strings before you.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.
You learn all the following information about your target:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
The Gods of Ancient Egypt are renowned for their treasures. By holding or touching an item with one hand & making mystic passes with the hand bearing the Seal of Nephthys, Jules may invoke the Goddess to learn who values it, where it has recently been, & the presence of magical influence.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Thievery at Difficulty 6.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The vial is poured from the shadows, forming a ring around the object. Next, blood is poured from her own wrist, and mixed.
The whispers tell her secrets.
Increase your sacrificial Injury's Severity by 1 and spend a minute. Select a target Object within arm's reach. You must use up a vial of virgin's blood in order to activate this Effect. At the end of your investigation, roll Brawn + Investigation at Difficulty 6.
You learn all the following information about your target:
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.