Ted pulls out his tools and checks over the target machine, swapping out parts, repairing damage, and making sure everything is in working order. Anyone paying attention will notice that his tools and materials seem to come out of nowhere, as if he's pulling them out from off-screen.
In a fit of emotional turmoil, Ted Westwood awakened a superhuman ability to repair technology, his despair and love of his companion fuelling his ability to fix the machine.
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. More than half the target object must be present in order to begin repairs. Roll Dexterity + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
The contractor's skin turns grey or red and gains the texture of a stone.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: Disfigured(Stone skin).
You also gain the following effects:
My guy is just a cat innit
You gain the following benefits at all times.
You are permanently and visibly transformed: Feline. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage claw attack without additional equipment.
You cannot wear standard human clothes. Using equipment, vehicles, or facilities designed for humans is not always possible and always comes with increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Rico has gained an increase capacity to his form shifting capabilities, making it easy for him perform quick modifications to his form, such as compressing or extending his body. This has the side effect of a more permanent physical change though, as the frequent incorporation of various materials such as carbon and other minerals has caused himself to become far more dense and his flesh and bones seem to have turned darker, giving a more metallic appearance.
You gain the following benefits at all times.
You are permanently and visibly transformed: Shapechanger possessing darker and more metallic seeming bones and flesh due to material incorporated into them. You are considered to be a Sapient, Living being when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by electricity is increased by 2.
Você ganha os seguintes benefícios a todo momento:
Seu atributo de Destreza é aumentado em 1. "Exert your mind" ou pague 1 de Source para ganhar automaticamente um Resultado de 5 em qualquer teste que use Destreza (não pode ser usado em testes de combate ou ativações de poder).
Você também ganha os seguintes efeitos:
Bullet Time: "Exert your mind" ou pague 1 de Source e gaste uma Ação ou Reação para fazer um único teste de esquiva que aplica seu resultado completo a quaisquer ataques feitos contra você naquela rodada. Bônus de Mob não se aplicam a ataques contra você nesta Rodada.
Articulação Infinita: Seu corpo é incrivelmente flexível, permitindo que você manobre e se esprema em lugares apertados como se você fosse do tamanho de um gato, e você ganha +3 dados em testes que exigem extrema flexibilidade, como escapar de agarrões.
Reflexos Perfeitos: Você recebe +5 dados em todos os testes de iniciativa.
Fração de Segundo: Você pode Esquivar ou Defender contra ataques surpresa.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
It is tall, thin, and lanky. It's features blend the human and the animal, the masculine and the feminine. It is covered in shaggy fur, and from its crown protrude a great pair of antlers. It's face is like a deer's, but the eyes and the lips bear an unmistakable and uncanny familiarity...
You gain the following benefits at all times.
You are permanently and visibly transformed: Deer God. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
While in forests, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage antlers like iron attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
While transformed, the Werewolf can leap great distances, climbing structures and closing the gap to their prey.
Exert your Mind and spend an Action. Select a Location which is at most 60 feet away horizontally or 15 feet away vertically. This Effect cannot be used unless you are in werewolf form.
You jump to the chosen location. If jumping blind or landing precariously, must roll Dexterity + Athletics to land safely. You will never take fall Damage from successfully landing a jump made with this Effect.
You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: