Description
A giant eye opened on her forehead as she tended to her traumatized comrade
System
Exert your Mind and treat a Living target for One Day. During treatment, your patient may choose to reveal one or more of their Traumas to you. You learn the details of these Traumas, including the circumstances of how they were acquired. When treatment is complete, Roll Charisma + Culture ( dice) Difficulty 7. If you are successful, you may remove one of the patient's revealed Traumas.
This Power has no Experience cost for you or the patient.
Treatment does not have to be non-stop, and can consist of several sessions.
Enhancements
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Stabilize
(Once per day per target, you may choose to use this Effect to stabilize a target's Mind. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.)
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Heal Thyself
(You may target yourself)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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After-care Instructions
(All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
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Aftercare restriction - Do not harm snakes
Parameters
Treatment Time:
1 ( One Day )
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