An invisible force surrounds him, unseen and unnoticed by all but a supernatural eye is a monstrous beast with a long snake-like body. Adorned with long sharp claws and gnashing teeth it is aggressive in protecting its host and lashes out when threatened.
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The yokai Kazarisu is shaped like a long-furred body animal, similar to that of a weasel of some kind. Stretching to be around 8 feet long ending with two short legs on one end and a head on the other, its paws are long sharp claws that can easily hook into and slash at prey. The beast has a tan coloration to it with white going along the belly, eyes of shimmering blue, and inspects anything that comes close as it wraps its long snake-like body around Ricter.
Interestingly enough, no one can see it, touch or, or even feel it- until it's threatened. The only time you know it's there is when someone attempts to bring harm to its host, in which it will attack with its claws or teeth, aiming to blunt the damage somewhat but also return the favor so to speak. The counterattack feels very real, and those who do so will simply feel small cuts, slashes, or bites along their body.
Anyone with with heightened senses can tell something is around him, those who investigate with supernatural abilities further will notice a hazy outline of something. The monster does not give off an evil aura, more neutral, at the same time it doesn't look to harm the person it's wrapped around either. Yet they do not speak and act more like a feral beast with a hint of intelligence. However, when his host is damaged they work to stop the bleeding in some way, using its wind powers to seal cuts closed.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
Fleet Officer Armitage moves with driven precision in all of his actions.
You gain the following benefits at all times.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
It makes the wearer of a pink apron better in combat, it's thought to make the wearer cook better but that's a blatant lie.
It was a gift from the Pink Goddess of love Kim, given down eons ago, and now, it's in your hands.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Apron to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Fear of Hunger: Roll self control to not consume food when you see it..
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
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You gain the following benefits at all times. You must actively and obviously be using Tailored Suit to gain the benefits of this Effect.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 2, your Charisma is increased by 2, and your Intellect is increased by 2.
Possession of this Power grants the following Trauma at all times: Superphobia: A fear of the Supernatural and Paranoia.
The Severity of any Injury caused by Fire & Heat is increased by 2.
Aaron long studies have granted him superior knowledge over most interactions, He waits for his opponent to make an error and then strikes.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Her humanity abandoned, lost to the wind
You gain the following benefits at all times.
You are permanently and visibly transformed: Pale skin, red eyes and sharp fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Trauma at all times: Aspd and Psychopathy.
The Severity of any Injury caused by Holy Material is increased by 2.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).