The nail glows, inserting itself into the lock, unlocking it.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
Psychic interface, just point and think.
Exert your Mind and spend an Action to activate. This Effect cannot be used unless the target is not made of wood.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within 300 feet of you. This can be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
Nik taps at his smartphone, and a burst of binary appears in the air in front of their targeted object, leaving observers with the distinct sense that the code of reality has just been rewritten.
Flipping a boolean value is starting small, but now Nik need no longer be limited to simply hacking computer systems. With the right understanding of reality, all that exists can be manipulated just like code.
Exert your Mind and spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet. You must actively and obviously use smartphone to activate this Effect.
You may lock, unlock, and/or open your target.
Una llave de porton es destruida por manos fantasmales para luego posarse sobre la puerta y abrirla a la fuerza
Una llave de porton es elevada por manos fantasmas hacia la puerta elegida, la misma llave intenta ser introducida pero no funciona, la mano con furia destroza la llave, luego miles de manos fantasmas empujan y abren la puerta
Take a Severity-1 Injury and spend an Action. You must use up Llaves de Porton in order to activate this Effect.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 300 feet of you. Cannot be used on Alien technology.
Possession of this Power grants the following Battle Scar: Brazos AraƱados.
The key is inserted into the closed/locked object and turned, causing it to open. The key fits even if it shouldn't and, if there is no keyhole at all, it slides into a seam of violet light at the target's surface.
The Frangiclave is a legendary key that is the physical manifestation of the concept of "opening." It is capable of opening any lock or door, any many other things besides depending on its user's knowledge and creativity. It cannot be stored away, and must be kept in the hand or under the tongue.
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet. This Effect cannot be used unless it is to unlock/open the target and any locks are destroyed.
You may lock, unlock, and/or open your target.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.