The air is struck with the stench of decay, the pallor of something long dead. Zack’s arms spread wide, their flesh contorting and splitting as masses of flies pour out, buzzing with a fell drone as the clouds usher from their throat and eyes. Black clouds surround Zack as they fall silent, the air only left with one sound: the droning of Abbadon.
Take a Severity-1 Injury and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you the swarms take Zack as food, attacking them and any allies they may have.
Summon a Swarms of Mosquitos at your location, plus enough additional minions to bring you up to the maximum of 2 minions. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The mosquitos and swarms of pestilence emerge from the skin, mouth, and eyes of Zack. His skin flares with pustules and warps as he activates the power.
Momma Ettu knows bad things happen to bad people, without fail. The balance always tips, and if her speaking a few words can help it along, so be it.
By merely mentioning that someone 'has it coming', on success, the target is afflicted with a functionally invisible karmic curse.
It's just.. the *worst* luck.
A root easily tripped across, a car that grazes them as they're crossing the street, or perhaps a monkey in a nearby tree haphazardly tossing a coconut-
The target will find themselves incredibly accident-prone, taking a minor 1 point injury per day, randomly.
Their 'destiny' is ripped away from them, and it's as though the universe itself is conspiring against them. A bird may fly in front of their fireball as they throw it. They may get accosted by a more of dust blown up their nose and randomly sneeze and interrupt themselves as they try to do a power.
This does not summon anything new, or create a disease in the target, it just ensures something in the environment will hurt them when the damage is 'due'
Randomly aggressive animals and freak accidents are usually how to damage is dealt.
Exert your Mind and spend an Action. Select a Living target within 25 feet. This Effect cannot be used unless Someone must hear her mention that the target deserves whatever is coming.. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by Ritually bathe in clean, clear, natural running water under the light of the moon. (15 minutes).
This Effect is not obvious, and the only sign you are using an Effect is Speaking with a calm, soothing voice and an intense stare. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Freddy is able to unknowingly manifest phone calls from another dimension. The phone starts ringing and the screen glows an almost blinding hue of green and Accepting those will teleport him and another person of his choosing into a Pocket dimension so that he can quickly take the call without being disturbed.
Freddy’s anxiety started to spike when he started his job at the MI6. Everything was so new , so new and scary. Everybody wanted him to do something at all times but every time when he felt that it was being too much for him he got a phone call , letting him leave the situation gracefully. The connection with the harbringers seems to have amplified this “ability” of his making it so that these calls he gets when shit hits the fan transport him temporarily into another dimension until the phone call is done.
He should’ve just been a musician like his uncle Randy.
Exert your Mind and spend an Action. You must actively and obviously use Cellphone to activate this Effect.
You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave A ghostly version of Freddy and Who ever he decided to take with him at your location.
The Homunculus's left eye glows a dim green hue as he throws a full-sized car at its target. A strange thing to notice when a car is being thrown at you, for sure.
You gain the following benefits as long as you have your Desire-infused left eye.
Your Brawn rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Desire is Greed - You are an incredibly greedy individual. (Whenever you would be negotiating terms or making a deal, Roll Self-Control or try to make as much as you can out of it, even if it is unreasonable or dangerous to do so).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Kurt seems to laugh to themselves immediately before something out of the ordinary happens, a computer is unlocked, the camera turns off due to an unexplained power outage at just the right time.
Exert your Mind and spend 2 Actions. Select a Device within arm's reach. Does not work on Alien technology. Roll Intellect + Crafts, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is Kurt seems to laugh to themselves. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Frazier has had enough run-in’s, getting close and closer to death each and every time. But, as always and thanks to the supernatural nature of his work, he’s adapting. He won’t stay down.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + twice your Mind, or if you take an Injury with Severity greater than twice your rating in Mind, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Come one, come all! Stand in amazement and behold as the Fire Eater consumes a flame as if it were cotton candy! Gasp with fright as they breathe a plume of fire a great distance! And yes, ladies and gentlemen, it is quite dangerous.
Exert your Mind and spend two Actions performing the following ritual: perform a fire-breathing trick. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity-4 Injury as the fire burns your throat. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may start or extinguish a fire as large as a fire in a residential fireplace at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 3 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be depleted by any Damage dealt, destroying the Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The seasoned necromancer's darkest art spits in the face of the natural order. Given sufficient preparation, they may temporarily revive any dead individual.
Take a Severity-1 Injury and spend one minute. Select a Dead target within arm's reach that has died within the last month.
Your target rises as an Animate being. They remember their past life and retain their same personality. They can communicate as they would have been able to in life. They may roll Mind, Difficulty 8, to resist any commands you give them.
The creature lasts for eight hours or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
Raised creatures have their Abilities set to the same that they were in life. Their Attributes are all the same as they were in life. Raised creatures have access to any Effects they had in life.
You may only use this Effect once per day.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.