A sheet of folding paper flies from Bryan's person to intercept incoming damage, expanding and hardening to match Bryan's mental control over it. After absorbing an attack, the targeted spot folds into a paper spike and extends back toward the attacker to retaliate.
Exert your Mind and spend an Action or Reaction. You must use up folding paper in order to activate this Effect. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Una masa madre voladora rodea a Diegus y se interpone entre el y los ataques enemigos. Ralentiza el ataque y absorbe parte de su daño
Es una masa madre voladora
Exert your Mind and spend an Action. Roll Intellect + Brawl at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 2 Damage up to a maximum of half the total Damage from a given attack, the rest of which penetrates through to its target. The barrier is still depleted by the full amount of Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
As Bubba is playing his guitar, he hits just the right notes to form a sound barrier around himself. This barrier of sound, when struck, causes a painfully loud gong sound, as if you're standing inside a large bell. It seems to last as long as Bubba is putting on a performance! It seems that the forces of hell wish to see this metal apocalypses to happen no matter what.
Expend a point of Battery and spend an Action or Reaction. Roll Charisma + Performance at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When activated, it glows red, forming a protective aura around the wearer. Powered by blood magic, it draws on the user's vitality to block or heal damage.
Exert your Mind and spend an Action. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is every area other than the attacked spot becomes slightly paler as the blood clots to defend the point of attack. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Battle Scar: The Hunger: Blood.
Wren now wears a black choker necklace with a black heart stone. When she activates her barrier, she uses two fingers on each hand and traces along the necklace from the sides of her neck to the stone, then turns her fingers outward. Upon doing so, a barrier decorated with black hearts forms around her, lingers, then becomes invisible. When the barrier takes damage, the hearts reappear near the place of impact, appearing to crack. When the barrier falls, all of the hearts reappear, split in half, and dissolve into dust.
Exert your Mind and spend an Action. You must actively and obviously use a magic black choker necklace to activate this Effect. Roll Dexterity + Athletics at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 6 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Possession of this Power grants the following Battle Scar: Weak Stomach.
The user touches the target with the ring, and the target's skin begins to shimmer with a faint red hue.
Spend an Action. Select a Animate target within arm's reach. Roll Dexterity + Melee at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.