Death Speak Speak to the dead!

1
Requires Seasoned
0 Rewards assigned
The power to communicate with corpses.
Used by Frankincense Jones, Created by juiceyjuic.
(Anyone who witnesses you activate this Effect is very likely to be disturbed to see you channel the ghost as your hair stands on end, you make cracking noises, your movements turn jerky, and your appearance changes to match the ghost. )

Frankie channels the spirit. Their features warp to mimic the ghost's face and body. Their movements become stiff and jerky, making cracking noises. Their hair stands on end, and their jaw opens up beyond normal human capabilities, and a bright, ghostly light gleams from within.


Exert your Mind and spend an Action. Select a Dead target within arm's reach. For dead targets, you must possess their True Name.

The target can communicate in your language for the next hour.

Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see you channel the ghost as your hair stands on end, you make cracking noises, your movements turn jerky, and your appearance changes to match the ghost.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Commune Gifts

This knowledge of this gift instructed him to perform a ritual involving cutting open his tongue and pouring an unknown black liquid on the wounds.

Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their belonging. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.

The target can communicate in your language for the next hour.

While active and speaking to a single individual, you may choose to use glib tongue. When you do, anything you say to them (even gibberish) will be exactly what they want to hear. You gain no understanding of what that might be.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see seeing your tongue turn into a green tentacle with a mouth on the end come out of your mouth, and begin speaking in the voice of the deceased.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

You gain the following benefits as long as you are wearing this Artifact.

You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.

This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.
  • When reading written communications, you get no information beyond what the writer was intending to communicate.

The Dreamlands, as always, are somewhat inhospitable. Minerva leans on her pendant to help her make her way though.

Exert your Mind and spend one minute. You must actively and obviously use silver fox pendant to activate this Effect.

You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.

This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.
  • When reading written communications, you get no information beyond what the writer was intending to communicate.

Exert your Mind and spend an Action.

You may understand and communicate to Creatures and humans as if you are fluent in a relevant language for the next hour.

This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.
  • When reading written communications, you get no information beyond what the writer was intending to communicate.

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.

Stock Commune Gifts

Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.

The target can communicate in your language for the next hour.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.