Akira can place his hand on the ground, proceeds to breathe in and out once, and “feel” the earth by pressing his hand into the grass. Feeling into the roots and closing his eyes, he could feel the energy and aura of every living being within a 100 feet radius. Even if said beings left in that area a long time ago. Anyone that’s near Akira can can feel a warm, calming glow of energy around him.
Exert your Mind and spend 2 Actions. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn the following information about the area:
This Effect is not obvious, and the only sign you are using an Effect is his body temperature is degrees warmer than usual.. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
l need approval
Spend 2 Actions to activate. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless Astrology hat. You must actively and obviously use Hat to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's level is capped at 2 Gifts and cannot be increased further.
Amaranth's existence is now so thoroughly displaced through time that he can walk into it. Checking possible alternate time lines for information as he navigates through the hundred timelines near him searching for the one that contains a close enough analogue to himself but nearer to the event he wishes to view. At which point he can see through the senses of his alternate self. Yet, doing so takes an immense amount of time, literally, and though it only appears to take a moment to an outside observer Amaranth comes back each time from hours of actual trekking.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Brawn + Survival at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The user has to verbally convince the book to dirty its pages for information on the surrounding area. If they're successful, the book will surrender some of its pages as a carefully drawn map of the area with any supernatural influences marked and specified.
The book will still let you know that it does not like whe way it's used which may take a toll on your mind
The book does not like for it's pages to be anything other than white, so it takes some skillful persuasion to change its mind.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Channeling his mind into the psychosphere his mental self delves into the collective unconscious around his area, feeling the ebb and flow of supernatural energies in addition to the nature of the creatures within it. While within it though his mind touches each of the nearby creatures, from the smallest bug, to the mind's of other people and in doing so he shares a glimpse of their experiences. Though it is unintelligible in terms of information gleaned at this time, the mental shockwaves are devastating in their potential for psychological damage.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must actively and obviously use An orb of souls to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
Using your knowledge and experience you take in your surroundings and recreate the scenario in your mind.
Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn the following information about the area:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.