As the first step to manifesting the reflective realm, Nathan has managed to make his reflection's mind 'real'. As it occupies the same space, it creates an odd effect where he is provided with another mind to make use of.
At rare occasions, Nathan's reflection will not act in accordance to what Nathan is doing and instead to their own whims.
Communication and synchronicity with their own reflection allows Nathan to possess two minds and achieve supernatural results with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Shawn isn't the most athletic, but at least he's smart.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Wheezing.
You also gain the following effects:
Dr. Stanley is a very smart man and he will make sure you know it.
You gain the following benefits as long as you have your Rite in the Rain.
Your Intellect rating is increased by. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Augustine is paper thin really, a man you think there is more depth to than there is. He can fight, he is smarter than most. And he is equally as fragile, ripping himself apart like paper at every opportunity.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: You must roll self control in any suitably overstimulating situation to avoid ripping out your skin and causing further injury..
You also gain the following effects:
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When he has to extert his mind in order to gain the guaranteed outcome of 5 in an intellect roll, his wounded eye glows a little. There is no other sign of his powers, but his confidence about recent memories grew... A lot.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: You have ochlophobia. Each time there is a lot of people around, make a self control roll. If it fails, you start having a panic attack and are unable to do anything before you get in a calmer place.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: