Kazarisu "Someone's looking out for me."

5
Requires Seasoned
You possess protection against attacks.
Used by Ricter Casenger, Created by Ricterx.

An invisible force surrounds him, unseen and unnoticed by all but a supernatural eye is a monstrous beast with a long weasel-like body. Adorned with long sharp claws and gnashing teeth it is aggressive in protecting its host and lashes out when threatened.

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The yokai Kazarisu is shaped like a long-furred body animal, similar to that of a weasel of some kind. Stretching to be around 1 foot long ending with two short legs on one end and a head on the other, its paws are long sharp claws that can easily hook into and slash at prey. The beast has a tan coloration to it with white going along the belly, eyes of shimmering blue, and inspects anything that comes close as it hides itself on Ricter.

Interestingly enough, no one can see it, touch, or even feel it- until it's threatened. The only time you know it's there is when someone attempts to bring harm to its host, in which it will attack with its claws or teeth, aiming to blunt the damage somewhat but also return the favor so to speak. The counterattack feels very real, and those who do so will simply feel small cuts, slashes, or bites along their body.

Anyone with with heightened senses can tell something is around him, those who investigate with supernatural abilities further will notice a hazy outline of something. The monster does not give off an evil aura, more neutral, at the same time it doesn't look to harm the person it's wrapped around either. However, when his host is damaged they work to stop the bleeding in some way, using its wind powers to seal cuts closed.


You gain the following benefits at all times.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.


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Gift from playing in Chains required spent on improving power: Kazarisu    (since refunded)
Gift from playing in Safe House spent on improving power: Kazarisu    (since refunded)
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Improvement from writing up Demon Circle spent on improving power: Cazarith Ma`til
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Improvement from writing up Creatures From Another Moon spent on improving power: Cazarith Ma`til
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Community Passive Gifts

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.

All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.

Possession of this Power grants the following Battle Scar: flaming wounds that char your flesh and burns anything near it, leaving ashes and peeling skin.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
  • Hearing: You may hear sounds of sub- and hyper-sonic frequencies, allowing you to hear tiny things (mice, insects, etc) better, and pick up on the vibrations of massive things (earthquakes, atmospheric disruptions, etc) long before others.

After pushing his senses to the limit for an entire Contract, Theodore managed to access a whole new level of his gifts, his senses breaking past human limits and revealing a whole new layer to the world, accessed through his sensitive horns

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
  • Electroreception: You may detect electromagnetic fields, electric currents, and even neurological activity in a 50 foot radius from yourself at all times. When detecting neurological activity, you learn nothing but the creature's rough size.

  • When you are within 50 feet of range, your electroreception sense is sufficient for aiming.

You gain the following benefits at all times.

You are permanently and visibly transformed: perfect bodys. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.

You no longer age naturally, and supernatural attempts to age you fail.

Your appendages can reach an additional 30 feet.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot speak any coherent verbal language and must resort to other means of communication.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

The Severity of any Injury caused by Sliver is increased by 2.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.

Possession of this Power grants the following Trauma at all times: Cotard's syndrome: Believes they are dead, If afflicted any injuries, roll a self control roll to take care of it..

  • In lieu of sleeping, once per day you may spend one hour meditating to recover a Mind Damage.

Stock Passive Gifts

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Hearing: You are capable of perceiving physical shapes via sound. You must produce a cricket chirp to “ping” with your echolocation each Round you wish to use it.