Thunder Hike A wizard is never— oh fuck Chemistry started 15 minutes ago.

2
Requires Seasoned
The power to change your location without traveling the distance between.
Used by Preston Vincent Astor III, Created by ShadyTradesman.
( You must actively and obviously be using a staff.)

Preston raises his staff to the sky and there is a flash of distant lightning. A few seconds later, thunder rumbles menacingly, the lights flicker, there is a gust of wind, and Preston disappears at one location and appears at another.

The effect occurs at the source and destination simultaneously, though there is no sign he is the source (besides appearing/disappearing).


Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use a staff to activate this Effect.

You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Travel Gifts

Exert your Mind and spend 2 Actions. Select a Location within your line of sight. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Miss the Landing (Severity 4 or Off Target).

You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

You may also Exert your Mind and spend an Action to Travel in a random direction without any knowledge of an endpoint or destination. Roll Intellect + Technology at Difficulty 6 to safely arrive without any consequences.

  • The consequences of a failed aiming roll on a Random Hop are at GMs discretion, but could include Battle Scars, serious Injuries, or traveling into a significantly dangerous location.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

As David walks a Realm of the Dead, their voices cry out to him. “Find us.” “Find us.” “Gorgonsire, find us”. On the whisper of the wind he can almost hear a Medusa’s dying words, locked in time and sand and wreathed in bone as its head topples from its shoulders.

“Find me”

And yet for now, the echoed voice goes unanswered.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.

If you traverse any Grave/Tomb for one minute, you may activate this Effect and travel to the edge of any other Grave/Tomb that you’re aware of, regardless of range.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any Graveyard for one minute, you may activate this Effect and travel to the edge of any other Graveyard that you’re aware of, regardless of range.

When you Travel, you leave Black feathers blowing in the breeze as a distinct trail between your starting and end points.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The user ignites and burns to dust over the cast time.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

If you traverse any Radius around Interstellar beacons for one minute, you may activate this Effect and travel to the edge of any other Radius around Interstellar beacons that you’re aware of, regardless of range.

When you Travel, you leave a beam of hyper drive light as a distinct trail between your starting and end points.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You may only use this Effect once per day.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Travel Gifts

Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.