Mutation Episode RARGHYL-BARGHYL!!!

1
Requires Veteran
The power to temporarily transform into a hulking mutant Ghoul.
Used by Edgar Stokes, Created by Strazhari.
(Anyone who witnesses you activate this Effect or for its duration is very likely to be disturbed to see Rampant Mutation. )

When this effect occurs, Edgar undergoes a dramatic transformation, a period of rampant mutation from the multiple monstrous forces contained within his body - his talons lengthen, dripping with steaming, heated blood - his flesh writhes obscenely, as if dozens of steel cables pulsed & moved below his rugose flesh while his lolling tongue will often split like a flower, either into multiple tendrils or multiple eyestalks - perhaps most disturbing of all, his eyes swell & then burst - leaving gaping holes filled with a guttering orange flame. While under these episodes, the alien flesh of the Provider instantly regenerates any lost flesh, up to & including lost limbs - these mutations are imperfect however, often being formed of squamous flesh studded with the screaming faces of people the Ghoul has consumed - this flesh will swiftly become unstable, tearing itself away & crawling off to die (hopefully...) when the episode ends.

Augments during Mutation Episode

-Death Chisels (Maws & Claws, Sawzall)
-No Escape (+15 Movement, +3 dice to Sprint Rolls)


Exert your Mind and spend an Action.

You transform into a hulking mutant Ghoul for 3 minutes. You have access to all of your Powers while you are a hulking mutant Ghoul, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.

While transformed, your Attributes are the same. You do not suffer any Stress while transformed.

If you take a Severity 4 or higher Injury while transformed, you change into a pulsating mound of flesh composed of the screaming corpses of all those the Ghoul has consumed. All dice rolls are at -1 Difficulty for the next minute or until this Effect ends

If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Rampant Mutation.

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

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Community Alternate Form Gifts

This transformation stems from Grognar’s unbreakable connection to his past. As he sharpens his axe, he recalls the camaraderie, loyalty, and sacrifices of his comrades. Each motion honors their memory and rekindles his purpose as a Hersir. This ritual channels their enduring spirits, reminding Grognar—and all who witness it—that his strength lies not just in battle but in the unity and honor of those who fought beside him.

Exert your Mind and spend one minute. You must actively and obviously use His Axe (Specifically his Axe) to activate this Effect.

You transform into Hersir for 30 minutes. You have access to all of your Powers while you are Hersir, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Charisma is increased by 2 and your Intellect is increased by 2. Your Stress is reduced by 2.

Your body is adapted to Leadership (guide, befriend and lead a group or even a whole army) and War Strategies (Seeing trough strategies in war). You receive +3 dice on non-attack rolls related to Leadership (guide, befriend and lead a group or even a whole army) and War Strategies (Seeing trough strategies in war).

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend an Action.

You transform into Cartoon Oswald for 30 minutes. You have access to all of your Powers while you are Cartoon Oswald, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Dexterity is increased by 1 and your Charisma is increased by 1. Your Stress is reduced by 2.

Possession of this Power grants the following Trauma at all times: Cartoon Logic.

If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend a Quick Action.

You transform into savage werewolf for 30 minutes. You have access to all of your Powers while you are savage werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.

You may end this Effect prematurely as a Free Action.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Delirium - people who see you have a deep, instinctual, and occasionally traumatizing fear.

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind (unless you win a coin flip) and spend a Quick Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.

You transform into a mutant brute for 3 minutes. You have access to all of your Powers while you are a mutant brute, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your body is adapted to Climbing. You receive +3 dice on non-attack rolls related to Climbing.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your flesh bloats and bubble, as your body bends and breaks.

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

Possession of this Power grants the following Trauma at all times: Uncontrollable Anger.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • When activating this Effect due to a failed Trauma or Self-Control roll, you must still pay the activation cost.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend an Action.

You transform into a demonic beast for 30 minutes. You have access to all of your Powers while you are a demonic beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

While transformed, instead of your normal clothes and equipment, you are equipped with: horns, flowing light clothing, a scimitar and they bulk up

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the horns.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.