Ghouls are notoriously resistant to hydrostatic shock, a fact that has doomed more than a few intrepid investigators over the years. Bullets tend to puncture them with relatively little harm inflicted.
You gain the following benefits at all times.
You have 7 Armor, which only reduces damage taken from Bullets. Any armor piercing effects from Bullets are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
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You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls utilizing Knives.
Possession of this Power grants the following Battle Scar: Concussive Trauma.
You also gain the following effects:
the user is enveloped by silk from the dress and soon they simply disappear from the view of observers. When it is switched off, the veil of silk simply slips off of the user, returning to its form as part of the cloth
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Wheezing: You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Though no matter how impressive his bare knuckle boxing abilities might be they pale in comparison with Tommy's mastery with simple light blades, the precise slashes rip through flesh cloth and padding alike, in a clash of blades his usually comes out on top be it due to grievous injury to the other party or impeccable showmanship that ends with an embarrassed, disarmed and flustered opponent.
You gain the following benefits as long as you are engaged in combat with Knives.
Your attacks with Knives deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
The nanotech in his blood filters out unnecessary information and cycles in the new important information.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
"I don't take kindly to how you're actin' mister. If you wanna go down this road, we can," Blake brushes back his trench coat enough to show he's packing, and means business, "But lets keep this civil. Do you really want to know what's faster? My bullets, or your fists?"
-Blake Sacks.
My old reflexes are returning again, it's good to be back.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.