The Price of Failure Amarjeet swiftly grabs her assailant by the shoulders & places a well aimed knee into his groin; there is a muffled *crack* of a gunshot, & a smoking hole over her knee as the man falls.

1
This Artifact grants you an extra appendage.
Used by Amarjeet Inderpal, Created by Strazhari.
On Legendary Artifact Prosthetic Leg (Durga Class).
( You must wear or wield this Artifact plainly to receive these benefits.)

Amarjeet's broken leg has been replaced by a sleek, cybernetic model. Largely composed of State of the Art ceramics & polymers, it is still clearly artificial.

Onboard weapon systems include a 12 gauge "shotgun" port built into the knee. The leg is quite strong, & can deliver devastating kicks as a club. Blood Turbines & capacitors can provide current equal to a small generator through a adaptive plug.

Knee Gun: This weapon can only be fired with accuracy in Melee range, can hold 8 rounds, & is typically fired with a "Knee Strike" motion.

Striking: Kicks delivered by the leg count as strikes from a Baton/Club

The leg can be detached with some effort, & must be repaired or replaced if damaged.


You gain the following benefits as long as you are wearing this Artifact.

You gain an additional limb that functions as a standard human arm and hand.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your extra appendage can be used to attack in exactly the same manner as a Shotgun and Baton/Club.

Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.

Your body provides you with the functionality of Electrical Generator. If used to attack, these "tools" use the same stats as a small knife.

Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.

Your Extra Appendage is incapable of fine object manipulation.


You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Improvement from writing up U-666 spent on changing power: The Price of Failure    (since refunded)
Revision purchased with:
Improvement from writing up U-666 spent on adjusting power: The Price of Failure    (since refunded)
Revision purchased with:
Revision purchased with:

Community Passive Gifts

Harming Pain Incarnate is like trying to put out a flame with gasoline. The Incarnate still feels the full pain of each injury, but finds it something to further leverage rather than a debilitating inconvenience. Her injuries serve to aid in bringing out the Aspect within herself and will only get more effective as she gains power and experience.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

The Akuloth is a tape-worm like creature that was fed to Saลกa's mother while she was still pregnant. The creature latched onto Saลกa's still developing spine, fusing with it. It is now functionally invisible, except for those who know what to look for during a surgery.

The Akuloth is able to shield Saลกa from illness and any other bodily ailments by consuming them.

You gain the following benefits at all times.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Inoculation: If you succeed a Body resistance roll against an Effect, you are immune to that Effect for the next 24 hours.
  • Survivor: You are immune to all non-Alien diseases.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

Every cell in your character's body is replaced with nanobots. They function exactly the same as the cells they replace but can also reconfigure themselves at will.

You gain the following benefits at all times.

You are permanently and visibly transformed: Nanobots. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1.

Your body is adapted to surgery. You receive +3 dice on non-attack rolls related to surgery.

Your body provides you with the functionality of surgical tools. If used to attack, these "tools" use the same stats as a small knife.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Multithreaded: Instead of being unable to take Actions while maintaining Concentration, you may now take Actions at a -2 dice penalty. You may maintain Concentration from two different Effects, but you are unable to take Actions when doing so.
  • Prodigy: Whenever you witness someone get an Outcome of 6 or higher, or someone demonstrates an Ability with the intent of teaching you, you may Exert your Mind. If you do, rolls using that Ability use their rating instead of your own for the next day.

  • Being Injured or interrupted in some way can still break your Concentration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

The Skrallaka were a brilliant, humanoid species driven by curiosity and ambition. In their final age, a group of their greatest scientists sought to create a perfect being one who embodied all their knowledge, adaptability, and potential. Project Endless was their answer not a weapon, but a living culmination of everything the Skrallaka had been and hoped to become.

You gain the following benefits at all times.

You are permanently and visibly transformed: Project Endless. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.

Possession of this Power grants the following Battle Scar: Disfiguring (Skrallaka Runes carved into her skin).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Passive Gifts

You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.

You receive +2 dice to any rolls to pilot a vehicle.

You also gain the following effects:

  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.

+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).

You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.

You also gain the following effects:

  • Brutal Strikes: If your attack inflicts a Battle Scar, you may choose which of the appropriate-severity Battle Scars the target suffers. If it causes a less severe Injury, you may inflict a Minor Battle Scar of your choosing.
  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Sight: You can see things that are normally invisible to the naked eye, such as fingerprints and bacteria.

  • Your microscopic vision requires a close look at a very small, specific area to use. It does not grant increased distance vision, it simply provides a higher resolution, allowing you to see finer and finer detail.

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.

Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.