Lucian's evolving abilities as a vegan vampire are intriguing. With his heightened senses and honed control, he has developed a remarkable skill in medical care, particularly when it comes to obtaining blood without leaving a trace or a wound. This newfound power showcases his dedication to minimizing harm and his commitment to ethical living.
As he approaches the task of obtaining blood, Lucian's focus is unwavering. He combines his vampire senses with precision and delicacy, allowing him to extract the necessary sustenance without causing any harm to the donor. This level of control and care not only preserves the well-being of those he interacts with but also aligns perfectly with his mission of ethical vampirism.
Lucian's journey as a vegan vampire continues to unfold, revealing ever more creative and compassionate ways to coexist with humans and the world at large.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Its a deep concentration that involves the eyes rolling back in their sockets as he does quick calculation on the spot of what is happening right this moment with the new parasite.
You gain the following benefits at all times.
You get +4 dice to any Body resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Battle Scar: Black Veins along his body.
The Cybernetic wiring pulses and glows slightly purple as the wiring redirects her brain's neurons into the wiring to process information much quicker.
You gain the following benefits as long as you have your Cybernetic Wiring on the side of your head.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The great octopus has transcended
You gain the following benefits at all times.
You are permanently and visibly transformed: Human with reddish skin, suction cup like marks on his torso and shoulders. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to Breathing underwater (octo gills). You receive +3 dice on non-attack rolls related to Breathing underwater (octo gills).
You can squeeze through any cracks and passageways a cat would be able to.
You shoot with precise, lethal fluidity, finding your target in an instant. Your strikes land with surgical accuracy, each blow designed to incapacitate.
You gain the following benefits as long as engaged in combat with Pistols.
+2 dice to all Pistols rolls.
You also gain the following effects:
Keys somehow always knows where he placed the Bathat and where and how it's been moved.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.