This gun is Liam's answer to those who refuse to understand how fleeting life is: a final answer. Anyone who carries this pistol becomes haunted by the ghosts of those they could not save by action or inaction. These ghosts will follow them everywhere, silently accusing the wielder for their untimely demise.
You gain the following benefits as long as engaged in combat with Pistols.
+2 dice to all Pistols rolls.
You also gain the following effects:
Quick hands and little bit of luck lets this boomstick enter the action fast and drop targets faster. You're so good you don't even need to look where you're shooting!
You gain the following benefits as long as engaged in combat with Shotgun.
+2 dice to all Shotgun rolls.
You also gain the following effects:
Ena is confirmed a far better markswoman than Luci is, no question about it, aided by a vast array of knowledge and wisdom within the Well that Luci does not have access to.
So, begrudgingly, when the time comes to get loud, Umbra is almost always the better pick for the job.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
Possession of this Power grants the following Trauma at all times: Luci hallucinates the shadows of her regret, shame, and disappointment related to her own actions, Umbra's actions, and those both of them have killed. She will need to roll self control to not wash that from her own hands whenever the opportunity presents itself.
You also gain the following effects:
Through extensive training with much trial and error, the user becomes a Gunslinger, gaining massive expertise in the use of handguns. If there’s anything you need on your team, it’s a good gunslinger.
You gain the following benefits as long as engaged in combat with Handguns.
+2 dice to all Handguns rolls.
You also gain the following effects:
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: