In a monochromatic flash, Liam is gone. If filmed in slow motion, a viewer would see a rift open around him, & the ghosts of the dead pull him out of harm's way. Use of this ability often causes small haunting effects in the area that can linger for a time (orbs, cold spots, etc).
Exert your Mind and spend an Action or Reaction. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
You leave Orbs & Cold Spots at your location.
Dec. 17, 2023, 3:54 p.m. - Revision Cost: 1. Added Enhancement: Too Slow!, Added Drawback: Traumatic
Carpathia's body splits open, (usually one of her limbs but it isn't required) and her roots seem to take on a mind of their own. Moving wildly and contrasting the very human flesh they seem to sprout from.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You cannot target yourself.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Carpathia's body opens up to reveal a writhing mass of roots that wraps around the target and burrows underneath their skin.
The detective's aim and muscle memory allow him to grab, reload and aim the weapons he's familiar with at great speeds.
Over a decade of practicing withing the French Foreign Legion will teach you how to use just about any modern firearm. However, the investigator has a knack for slower firing weapons, preferring to take aim for each shot, make a precise calculation for each bullet, rather than shooting in bursts or using full auto. Years of practice in the countryside with bolt action rifles, pistols and double-barrelled shotguns can help build up uncanny levels of hand-eye coordination.
You gain the following benefits as long as engaged in combat with French manufactured firearms.
+2 dice to all French manufactured firearms rolls.
You also gain the following effects:
Iryna’s eyes glow bright, shining down their light in front of her, seeing through the hardest materials with ease.
Exert your Mind and spend one minute.
You may perceive things within 75 feet of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes.
You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.
You may only use this Effect once per day.
The brave Isayah holds his button shield high and wills forward his strength, protecting either himself or allies from incoming attacks.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll Dexterity + Survival at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
David seems to focus, and around him in the air you can hear audible whispers in the voices of those that have died in this area, directing him towards their corpses.
David has meddled many a time in the realm and affairs of the Dead by now. He has even wrestled with them, tearing into one of their realms. The Dead have begun to call to him. To seek for him to find them. And so, in his ears, they sometimes whisper….
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The magician places a mirror to reflect a subject and conjures an illusion that perfectly replicates it!
If the illusion is touched, it shatters into a thousand tiny shards of glass.
Exert your Mind and spend two Actions performing the following ritual: place a mirror such that it reflects the subject of your illusion. Select a target within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
a reflection of something else in the area, which can be no larger than a person is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.