Isabella is a natural beacon of glamour and awe! Whenever she speaks, everyone around her cannot help but be dazzled by her very presence. However, this has also caused her to get used to preferential treatment, and now she can’t stand anyone who disrespects her.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Vengeful.
You also gain the following effects:
You’ve weaved so many lies in your life that it’s impossible to separate fact from fiction.
Everything you say sounds like lawyer/politician bs, strung together by vague anecdotes, dubious facts and statistics, and heart-wrenching stories.
Granted, you know that everyone’s playing the same game as you. Hard to trust anybody nowadays; too many opportunists in the world, you know?
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
She is super cool and a fun gal
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Mania: When encountering a serious or high tension situation, roll Self Control to not laugh at or make an unfunny at an inopportune time to worsen the situation and Fun lover: Anyone who insults your humor or they choose to attack your humour simply cannot be tolerated. Roll self control to not lash out as a response..
You also gain the following effects:
When Father Benjamin speaks, his voice deepens with an unwavering conviction, as though empowered by divine guidance. His words carry a magnetic force, drawing listeners in with an almost holy authority. A scar, shaped like a cross on his shoulder, subtly glows when he activates this gift, a visible mark of his connection to a higher power. As he speaks, his posture straightens, and his eyes glimmer with quiet intensity, making it clear that his words are not his own but the truth he’s been entrusted to deliver. The air around him shifts, and people are compelled to listen, their doubts eased by the divine strength that fuels him.
You gain the following benefits as long as you have your a scar oddly looking like a cross on his right shoulder.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: "Mhm sorry son give me a second".
Possession of this Power grants the following Trauma at all times: Fear of God.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
After leading the members of the Carnival to safety after the events of Game I, Joshua’s experience leading his Traveling Jam Band and his old military battalion has crystallized into the commanding charm of a true hero.
No longer will commands go unheard in the chaos of a active battle ground. His singing voice will never be lost in the din of a crowd. Even at a whisper, the voice of a hero rings louder than any other.
You gain the following benefits as long as you have your Joshua Jones’s Lucky Peacock Feather.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Sweeny is not liable for the consumer's actions, just their reactions; and the reactions, make Money?
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: