PLACEHOLDER IDEA NEW
PLACEHOLDER
Nathan forms a mirror around his target and his reflection shatters his target's reflection. The target's reflection is left disformed, broken with gaps and missing portions. Nathan's reflection then molds reflections of various essences to fill the gaps. The result is often monstrous.
Exert your Mind (unless Placeholding) and spend an Action. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see PLACEHOLDER (Yokai Clinging Idea).
On activation, he summons a menu and swipes through it quickly to press an option of thousands of skill icons that he has access to. Once he makes a choice a new ability or skill pops up with floating text above his head to indicate its name.
Exert your Mind (unless Atlas is active) and spend an Action. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Your alteration "heals" over the course of the next month, after which it is fully cured.
The psychic fiend chats with their patient about how they are to be upgraded and the conditions that they must adhere to. At the end of the conversation, the fiend takes the patient's hands and says a few words of The Dark Tongue. A jolt of dramatic but harmless hellfire travels from the fiend to the patient, imbuing them with a portion of his power.
Are you an up-and-coming blues player who needs a little something extra to hit it big? Do you need a little outside help to land the perfect date? Do you punches need a little extra. . .punch? You've come to the right place. For the low low price of a favor to be defined later, we can make you better, stronger, faster at whatever you want.
Of course, in a month, you'll need a fresh dose and the favor will be larger but hey, you can't put a price on success, right?
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Your alteration "heals" over the course of the next month, after which it is fully cured.
The targets body morphs to reflect the new augmentations before snapping back into how they looked before
Utilizing the mutable properties of quantum energy you can shape matter and give it new properties, this is a form of that application.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You cannot target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may only use this Effect once per day.
Resting a body inside a Cocoon, the Alien slowly transmutes the biology of the subject; changing the genealogy of said subject for the purposes of adaptation to a basic function, or genetic capability. While this effect seems simple, it is nothing but; the person in question is subjected to a forceful moment of drowsiness before being sat in a fetal position.
Thus begins the process: a cocoon is formed using the salivary regurgitation of the Xenomorph, creating a thick leathery cradle for the body to be placed in. The Cradle is then filled with Amniotic fluid provided by the Xeno-Mother, to which the Person inside will be drowned by soon. To ensure their survival, the Xeno-Mother injects their breathing apparatus, whatever that may, be with a fleshy umbilical that which is attached to the Cradle's respiratory organ.
This process may shock the subject into a state of fear and confusion, leading them to harm the process, so to ensure they won't interfere with the progress, the Cradle's biological appendages wrap around the limbs of the body and seal themselves. Injecting them with a numbing effect of which makes movements slow and constricting: You are awake, you can move, it's dark, wet, hot, you're barely being kept alive by the pumped hot air in your body. All you can hear is the muffled sounds of a monster lurking just outside your shell. You can break out... But will you?
On the outside, it looks like the most horrible state of body horror, that ends with the cocoon bursting with amniotic fluid, being set anew; like a reborn child.
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Body Horror and restrictive invasive biology.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Evolution is funny, when transcending humanity with evolution shackled by an ancient curse one has to remember that you don't get many chances at getting it right. Unless you're Lucas. Wrestling with his genetics and his curse simultaneously seems to have produced an odd clash, and it manifests in the deliberate vitae control he has developed in order to create horrifying but effective mutations for almost any given situation. Each taking the form of bulbous red and black distended appendages or alterations to his form, making his already unfortunate countenance far worse.
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As his body erupts in spews of pus, blood, and viscera while he screams in feral agony.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll when you activate this Effect. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
The mutant has gained some control over their genetic instability, allowing them to trigger a mutation at will. When the need arises, their flesh warps and twists, and a new mutation manifests that is suited to whatever obstacle the mutant happens to be facing at the time.
Spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift's Cost is capped at 2 and cannot be increased further.
Your alteration "heals" over the course of the next month, after which it is fully cured.