With the user's newfound proficiency, their blade has detached itself from the belt to be its own weapon, the blade's guard opens up to reveal a new compartment to slot cards in, the edge becomes sharper and the blade itself emits the soft whirring of a motorcycle. By revving the handle the user can heat up the blade and burn through anything whether it be walls, doors or foes.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
the lucky rapier given to Elizabeth by her former captain before she threw him overboard,
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
"The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.
As machines have no morals of their own, there was no clear boundary between good and evil. This disregard for value is precisely reflected by the weapon’s reliable dicing force.
People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
The shield has become more than what once was; becoming the very item that both serves to protect, but also to serve those that the cared for.
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vanguard: Compulsion to defend the most injured Ally at all cost. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
When fighting enemies, Éva will transform her necklace into a beautiful green sword.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into a necklace and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: must pet any cat sized animal. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Nikki focuses, channelling the raw, electric power of human potential into her crowbar. Voices, spirits, souls, wrenched from the Material and base and forming a blade of lightning around the metal. All of this stored energy can push the memories of people into her psyche, however.
When Kitty Lundstrum died, all of the energy absorbed over zir life, as well as zir volatile and rebellious nature was reborn as an electric conduit of human potential, Nikki Sparks...who'd later used this connection to tap into all death, and gained even more awareness and presence of others.
The anchoring, supernatural black hole parts of zir soul went...to other places.
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.Unless you Exert Your Mind or spend a point of Nimbus, which allows this weapon to work for 1d10 rounds and your Stop When I'm Dead power is active, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Whispers of Humankind: You must succeed on a Self-Control roll to avoid succumbing to the thousands of voices of the dead and in pain...losing control over yourself, repeating this roll at the end of each turn. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: