Charon's Ferry “Don't wait on the beach for the ferryman for he will find you where you lie.” ― Anthony T. Hincks

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An extraordinary Bone Boat.
Used by "Widow" Stryker, Created by SeedofEntropy.
On Legendary Artifact Charon's Ferry.

As in times of old, The Ferrymen have their craft in which they may ferry the lost souls into the Elysian Fields. Times have changed, as have the concepts of these shepherds of souls.
Widow's Ferry appears to as a pleasure boat made of bone. The interior is set up for relaxation and comfort.


This Artifact can be used as a Bone Boat. It is roughly the same size as a Bone Boat but can be collapsed into small wand made of bone and concealed. Collapsing or expanding it costs a Quick Action. Unless passenger's must hold 2 coins, this Artifact behaves as its mundane counterpart.

This Bone Boat has speed boat motor. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Community Extraordinary Vehicle Gifts

This Artifact can be used as a Tesla. It is roughly the same size as a Tesla but can be collapsed into Toy car and concealed. Collapsing or expanding it costs a Quick Action.

This Tesla has GPS, Ghostplate and other features a Cybertuck would have dawg. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Top Speed: 155mph
Damaging passengers requires an opening and a called shot for firearms, Against exterior explosives, grants 10 Armor to passengers.
3 armor when the called shot gets through

This Artifact can be used as a Bus. It is roughly the same size as a Bus but can be collapsed into A armored coat underlayered with chainmail (T3 armor), its coloring is shades of Stygnian Cobalt and concealed. Collapsing or expanding it costs a Quick Action.

This Bus has Barred bullet-proof non-shatter windows, armored plating, a cowcatcher-esque bumper, low fenders, a hidden shredder where the fuel port normally is.. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a Mech. It is roughly the same size as a Mech but can be collapsed into A necklace and concealed. Collapsing or expanding it costs a Quick Action.

This Mech has posable hands, A flamethrower, a rifle, and thick armor.. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a fox bus. It is roughly the same size as a fox bus but can be collapsed into A fox shape whistle on a necklace and concealed. Collapsing or expanding it costs a Quick Action.

This fox bus has 12 legs 6 on each side with the face of a fox’s and eyes that work like head like. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Jump: If going off a ramp, your jumps bring you twice as far and twice as high. If not, you may Exert your Mind to jump a minimum of 5 feet vertical and 15 feet horizontal.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Exert your Mind and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless has to taste the blood of victim (blood Hass to be 24 hours fresh). You must use up blood of the victim in order to activate this Effect. Roll influence at six at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.

If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Extraordinary Vehicle Gifts

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.