Description
F.A.B.S, or Foreign Alloy Body Structure, is the definition of the body structure of all metal bodies utilized by the 40 "Hunter" Units.
System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Able-bodied
(Your body has a beneficial inhuman adaptation. This can provide up to +3 dice to a specific non-Attack Action (swimming, lockpicking, etc))
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No Bleed
(Existing Injuries do not require stabilization or degrade over time.)
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Boosted Attribute
(You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
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Boosted Attribute
(You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
Drawbacks
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Hackable
(You count as a Computer when targeted by Effects. You cannot ignore or decrease the effects of Stress for any social rolls you make.)
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Vulnerable
(You are particularly weak to a particular kind of damage. All Injuries caused by damage of that type have their Severity increased by two.)
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Damage Type - Electricity
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Inhuman Biology
(Your biological structure renders traditional medical technology ineffective.)
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