Cybernetic Augmentation Post Human

4
You possess an augmented or inhuman body.
Used by Harold Ford, Created by EthanJ.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Several small steel plates rest on either side of my navel, and a third plate sits on the side of my neck. Inside, they contain small capsules that release and modulate tiny robots. A fourth, smaller plate rests underneath a patch of fake hair on my skull. Additionally, the system is visibly wired to my hearing aids.

The Robots live in symbiosis with Harold's body, performing duties similar to the other cells within his body. They charge by taking ATP energy from Harold's blood during times of rest and help him exert himself when in times of stress.


You gain the following benefits at all times.

You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Revision purchased with:
Improvement from writing up Blood on the Snow spent on improving power: Cybernetic Augmentation
Revision purchased with:
Improvement from running Mushroom Hunt spent on improving power: Cybernetic Augmentation    (since refunded)
Revision purchased with:

Community Passive Gifts

You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

You gain the following benefits at all times.

You have 6 Armor, which reduces incoming damage from all sources of physical attack except Fire. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

Once per Contract, anyone protected by this armor may use Will to Survive even if their own Will to Survive has been depleted. This ‘once per Contract’ limitation applies to the Armor itself and remains even if shared or given away.

You gain the following benefits at all times.

Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Brilliant Deduction: You may spend five minutes pondering an enigma, puzzle, or mystery, and roll Intellect at Difficulty 8. Success will reveal a clue or other tidbit that you have otherwise missed. Limit once per enigma.
  • Wait For Your Moment: You may take your Action on the turn of anyone who has a lower Initiative than you. If you do, you receive +2 dice to that roll.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You gain the following benefits at all times.

You are permanently and visibly transformed: Literal Raccoon. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.

Your body is adapted to Stealth and Searching for items. You receive +3 dice on non-attack rolls related to Stealth and Searching for items.

You can squeeze through any cracks and passageways a cat would be able to.

You may make a Bitey Teeth attack without additional equipment.

Possession of this Power grants the following Battle Scar: Racoon - You have the liabilities of the Short drawback minus the halved speed, additionally many creatures and animala see you as possible prey and you are quite literally a racoon..

You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.

You cannot speak any coherent verbal language and must resort to other means of communication.

Stock Passive Gifts

This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.

By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.

This Artifact's true owner is always aware of the direction and distance to this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.

You gain the following benefits at all times.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.

Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.
  • This Effect’s Armor rating cannot be increased by any other Effects.