Extensive neural implants in Inderpal's brain & nervous system can create any function held by a mainframe computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: Cybernetic Augmentation: Implants throughout body, with Induction ports behind the left ear & on both wrists. You are considered to be a Sapient, Living being when targeted..
Your body provides you with the functionality of Mobile Phone w/ Modules. If used to attack, these "tools" use the same stats as a small knife.
You can take a severe beating while keeping a level of calm, with your muscle headed mentality even your head stays straight.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
when activated, it allows the user to become more adept at parkour at high speeds
Exert your Mind (unless you win a coin flip) and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
The user is morphed into a creature straight out of lovecraft, manifesting their abilities as tendrils appearing out of their torso.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have octopus eyes and tendrils that reach out from your torso. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
Your body provides you with the functionality of Medical Tools. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Trauma at all times: Any time you see a body, you must roll self-control to recognize them as dead, otherwise begin treating the body as if its still alive.
The Severity of any Injury caused by Fire is increased by 2.
Nicolaas was brought back by accident by Edward Graves, and now walks the lands of the living once more...perpetually searching.
You gain the following benefits at all times.
You are permanently and visibly transformed: zombie. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Eins's original body was incapable of handling the strain of channeling her own signal, forcing her to replace parts of herself with machinery designed with handling the strain in mind, including even parts of her own brain. Although her blood was not efficient enough to supply the body, her body's new 'blood' are various oxidizers.
You gain the following benefits at all times.
You are permanently and visibly transformed: Replika. You are considered to be a Sapient, Non-Living Computer when targeted..
Your body is adapted to Hearing. You receive +3 dice on non-attack rolls related to Hearing.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Radiation is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.