Integrated into the helmet of whatever it may be that you are wearing, sending 'Mana' passed and all around the head area, creating some sort of Faraday Cage stopping outside influences from taking hold. seems to block incoming influences as well as limiting the impact of those that make it through.
Although it is to be known that it either fully stops the effect or it fully takes hold with the 'Mana' reinforcing whatever the effect is.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Hyaku is a quick learner. While it takes most years to master the way of the air bender’s blades, she could get a grasp on the basics with a couple simple combat encounters. Now she can slash and push as the wind does, with multiple heavy blades to back it up.
You gain the following benefits as long as you are engaged in combat with greatswords.
+2 dice to all rolls with greatswords. You may Defend against firearm attacks from any range using greatswords.
You also gain the following effects:
Oh shit!!! Deviantart in 2010s called and they said ‘wowzers so kawaii!!’ You’re a cute as a button catgirl (just the ears and tails) but with all the ferality of a street cat. Luckily if you wear a headband most people will think you’re just a really dedicated furry. Doesn’t explain the tail wag or the ear twitches though. Hit them with the nya~ :3
You gain the following benefits at all times.
You are permanently and visibly transformed: catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
You may make a +2 Weapon Damage Claws and teeth (Dex+Melee) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Vengeful.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Rune of Revival is one of the most potent runes available to the Dragon Slayer, capable of reviving them from death so long as it remains intact. Once the Rune triggers, the Dragon Slayer is pulled to their feet as a wave of magical light washes over them, repairing the fatal injury.
You gain the following benefits as long as you are wearing this Artifact.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. Your body leaves behind a token. You remain incapacitated until the following ritual is performed with the token: The Rune of Revival must be placed in the mouth of the corpse as they are given a last rite, the eyes closed and arms crossed over their chest.
If, while you are unconscious, your wound level rises above your rating in Body + ________, or if you take an Injury with Severity greater than your rating in ________, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
There is no outward effect or visual representation at all.
Sometimes the universe undergoes...corrections to re-balance the laws of order. Heightened senses are a small adjustment for an individual who has undergone an excessive amount of karmic injustice as it were.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Possession of this Power grants the following Battle Scar: Weak Stomach.
Upon gripping the messily hand-painted, bracelet of pasta, created by Michael, Lucius feels strengthened by the presence of Michael, and is able to push his small body even further.
You gain the following benefits at all times.
Your Brawn rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: