Kitty's soul is almost nonexistent in the Ephemera, swallowing up supernatural energy, making, zem resistant to mental attacks.
You gain the following benefits at all times.
You get +4 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Battle Scar: //.
Carlyle has always spent most of his years searching for antiques in the form of offensive weaponry, while caring very deeply about his hobby of sewing clothes for the orphaned children down the block. During his searches, he has honed his skill with these ancient weapons and developed his own martial techniques designed to break the opponent's weapon before his own breaks by itself due to its worn and torn condition.
You gain the following benefits as long as you are engaged in combat with melee weapons.
Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Girthery very quickly stabs himself with the syringe, activating his latent ULTIMATE MUSCLE GOD ABILITIES!
You gain the following benefits as long as the user is working out.
You are permanently and visibly transformed: Ultimate Muscle God. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Weight Lifting. You receive +3 dice on non-attack rolls related to Weight Lifting.
A Shadow of a man, unseen, unnoticed. Only the vague shape of his form exists.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
The two previously dim yellow lights in Astra's roboBunny ears flicker. The roboBunny ears get covered in a black ichor like substance. They become transparent and watery, glass-like before vanishing completely. Not long after, the black ichor covers the rest of Astra's body, gobbling all of her clothes and belongings from head to toe. The glassy, water like shimmer follows, mimicking the black ichor's advance. Astra then vanishes, her silhouette barely distinguishable in an otherwise empty room.
When the girl moves, her silhouette becomes visible, displaying a shimmery, glassy, watery like depiction of whatever it was displaying to conceal Astra. It changes and realigns to make the snowBunny obscured again, only managing after the movement stops.
When the effect stops, the black ichor becomes visible as it retreats back into the bunny ears.
The ichor cannot be touched and any object or person not covered in it will simply go through and touch Astra.
The 'ichor' is in fact an illusion, hence it's non-physical nature. The bunnyEars create a field that 'washes' over Astra's body, clothes and on-person belongings.
While this effect is active and Astra moves, the resulting distortion is the light bending being readjusted, trying to match the surroundings from all possible angles.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. You only remain obscured while you are standing still; moving or taking actions will suspend the Effect for a Round.
You may turn this Effect on and off at will during its duration.
By donning a pair of curly-toed shoes, Preston may walk on walls and ceilings.
You gain the following benefits at all times. You must actively and obviously be using Curly-toed shoes to gain the benefits of this Effect.
You may move easily and without a roll in any of the following situations.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: