Ringo's E.G.O Form has a flesh-like appearance, he now has a black suit with fragmented masks on some parts of it, the arms are fleshy and the left arm is significantly enlarged and has a mouth on it. The right side of the suit is covered in bloody lines resembling blood vessels, there is another mask growing on the left shoulder, a mouth on the right side of his chest, and several spikes growing on the left arm.
Exert your Mind and spend an Action.
You transform into a corpse-eating monster for 3 minutes. You have access to all of your Powers while you are a corpse-eating monster, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: a flesh-like axe
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you becoming such monstrosity.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
As your form is damaged and your "life" threatened, the flesh of those you consumed for sustenance pours from your wounds and orifices to protect you. Its writhing mass layering over your form in a disgusting and terrifying sight.
This Effect activates whenever Receiving a severity 2 Injury or higher. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.
You transform into An enlarged, rotting hulk. for 3 Rounds. You have access to all of your Powers while you are An enlarged, rotting hulk., and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Undulating mounds of flesh and tissue unevenly covering your enlarged frame.
While Jasmine stays the same, scars suddenly appear all over her body showing the Years of torture and programming she endured to become Agent 903. Her eyes change from their normal blue to a bright green, and her muscles all tighten and become more pronounced as her body adapts to the overly strenuous training.
While Jasmine can not handle atrocities of such a violent worlds, Agent 903 has no issues with such things. What she can't abide by is failure. Failure equates to punishment, and a disappointed master. That will not do. While Agent 903 does Try to keep her fronting blackouts from disturbing Jasmine, a job is a job, and she will not fail, even at the cost of Jasmines comfort or sanity.
This Effect activates whenever failing a Sleeper Cell roll.. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.
You transform into Agent 903 for 30 minutes. You have access to all of your Powers while you are Agent 903, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Possession of this Power grants the following Trauma at all times: Sleeper Cell. Jasmine is completely unaware of what happens while she is Agent 903. and That's not me.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
Girl turns into spooky werewolf! Oh shit!
Exert your Mind and spend a Quick Action. This Effect cannot be used unless You are not touched or injured by silver. You must use up fuck ton of sugar or gamer supps in order to activate this Effect.
You transform into spooky ass half gamer half werewolf for 3 minutes. You have access to all of your Powers while you are spooky ass half gamer half werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.
Your body is adapted to Smell. You receive +3 dice on non-attack rolls related to Smell.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you twist and contort as you become a monstrous werewolf!.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
they grow demonic horns if they don't have them and become shredder
Exert your Mind and spend an Action.
You transform into a demonic beast for 30 minutes. You have access to all of your Powers while you are a demonic beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: horns, flowing light clothing, a scimitar and they bulk up
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the horns.
Kyle stretches flexes his muscles, and as his back muscles ripple, feathered and scaly wings sprout from his back. He tilts his head from side to side, cracking his neck, and when he smiles there are bloodied fangs descending from his jaw. He cracks his knuckles, and when he opens his hands to flex them, iron claws spring from his fingertips.
Kyle looks at you and smiles, and he is the most beautiful creature you have ever seen.
Exert your Mind and spend an Action.
You transform into a siren for 3 minutes. You have access to all of your Powers while you are a siren, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 2. You do not suffer any Stress while transformed.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.