His ocean blue eyes have a certain sparkle to them, glistening as he speaks his poetic words in a fluid cadence.
Someone who spots the Samson will notice a fine blue hue emanating from his eyes as he speaks, seeming to entrance those around him.
You gain the following benefits as long as you have your Eyes.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
HEE- 01 is a bleeding edge humanoid military grade robot produced and managed by Boston Dynamics. Alongside a strong and complex set of systems and redundancies, HEE-01 has developed evolving semi-sentience that allows him to defy bits of programming.
-In both arms, his hands can recede, and swords can sprout from his separated palm.
-His systems all have backups and proprietary modules, making it really difficult to assassinate him.
His engineers have high hopes that he will perform to standard so that they can upgrade him further.
https://imgur.com/a/mbNWIXv
You gain the following benefits at all times.
You are permanently and visibly transformed: Boston Dynamics Robot Body. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
Your Injuries no longer degrade with time.
You may make a Sword attack without additional equipment.
The Severity of any Injury caused by Water Based Attacks is increased by 2.
Amber eyes and a light brown coat, Sora the Wolf.
Silas found this wandering wolf in the night by his camp towards the new west, first, stalking his camp every night and eventually joining him at the camp after being coaxed over.
Sora joins Silas on his march to the New West, as a guide, as a protector, as a companion.
Now, Sora has taken a new form, the same brown coat with undertones of sparks flow freely from the wolf.
A shock at the nose.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient Wolf at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
A light green glow appears manifesting from Matt extending 10 feet. This is his personal space, his domain. Things he manipulates are covered in a slightly brighter glow and begin to move as he wills.
You gain the following benefits at all times.
You can interact with things that are within 10 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
When the Vampyre's lust for blood is satiated, his injuries and scars heal at a remarkably fast rate and new injuries (other than those caused by fire or holy water) are quickly stabilized. While healing, his skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as you have fed in the last 24 hours.
Any Injury you receive from a source other than fire, heat, or holy water heals quickly, reducing its Severity by one level each hour, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.
Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate.
Injuries you receive from fire, heat, or holy water are increased in Severity by 1.
Humility is lowering oneself to the level of the beasts. As Margaret’s occult heritage asserts itself, she finds she may converse with animals. Usually this conversation is whispered and private.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The musician assumes a powerful stance and strums a mighty power chord on their guitar. A blast of sound waves radiate outwards, destroying all who dare face the power chord directly.
Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. Armor is fully effective against this Damage. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
You may only use this Effect once per day.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: