Billy Chance has been the victim of mind games long enough. That mind of his is sharp as a tack with all his years of living, and he puts it to deadly usage.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
The subjects morphology underwent significant changes, documented changes include:
Severe skin discoloration.
Rare patches of dark scale-like growths as of yet incapable of resisting outside agitators.
Yellow Alligatoridae-like eyes with vertical slit like pupils.
Razor sharp talons durable enough to cut through flesh bone and some steel alloys.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Flourishing the tools of his trade, Wesley turns a harmless performance into a deadly affair.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
The dark comforts and consoles. It licks at wounds and stitches them closed. The dark will make you whole. If not for you, who would feed it?
You gain the following benefits at all times.
Any Injury you receive from a source other than bright light heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Injuries you receive from bright light are increased in Severity by 1.
Litia thickens time around her hands to stop incoming bullets in their tracks or disperses it, allowing her to accelerate her movements even further and like the tip of a spear deliver a singular blow capable of smashing through bodies and shattering time alike.
Creating a temporal boom, similar to a sonic boom, by manipulating the impermanence weave like Litia does, will inevitably harm the stability of the surrounding universe, at least for a while. Time moves erratically, sparks burning up unusually fast, leaves falling impossibly slow and clocks ticking backwards once in a while. Nothing you would notice at first glance, but it adds up...
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Being a were-shark, Clara has a big tail and sharp teeth based on the cute yellow lemon shark. Watch out for those bites!!! Can't blame her if the shark in her gets hungry ;P
Big Chomp:
Knife, Brawn + Brawl, +2 damage
Isolophobia
Your pack animal instincts ring true; (You must make a Self Control roll to ever be, or allow yourself to be alone. On a failure, you either shut down or flee until you can find the company of another--or similar at the GM's discretion)
You gain the following benefits at all times.
You are permanently and visibly transformed: Lemon Shark Girl. You are considered to be a Sapient, Living Creature when targeted..
While in Ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage Big Chomp attack without additional equipment.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Trauma at all times: Isolophobia.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.