Corpor seems to handle his gun with perfect care, a master in his craft. His movements look almost perfectly out of a western film.
You gain the following benefits as long as engaged in combat with Revolving Pistols.
+2 dice to all Revolving Pistols rolls.
You also gain the following effects:
Time begins to slow down to the point that everything is in slow motion, except Ace. During this time ace is able to shoot faster than anyone in the fight and his bullets travel faster than anyone can react.
You gain the following benefits as long as engaged in combat with Handgun.
+2 dice to all Handgun rolls.
You also gain the following effects:
Through forced practice Trav has been able to control the trajectory of his shots enough to not kill with his shots.
You gain the following benefits as long as Alt form and engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
With the focus of an experience marksman, Buck focuses his mind eyes on the target. Whether he wants them down or dead, that’s well within his skill to do so.
Cowboy Guns: revolvers (ex. Colt Army/Walker, etc.), rifles (ex. Winchester, etc.), shotguns. Typically guns made before the 19th century and therefore no semi-automatics, etc. This does not include sniper rifles which while made before the 19th century, didn't gain popularity until after the 19th century during WW1. So no, sniper rifles are not a cowboy gun.
You gain the following benefits as long as engaged in combat with cowboy guns.
+2 dice to all cowboy guns rolls.
You also gain the following effects:
"He walked out of the building,scars spread from neck to foot as if he were just chopped entirely than sewn back together all over again,However he was missing a hand.
Then from the shadows, a severed hand skittered it's way back to him as he calmly picked it and said:
*-oh! There you are.*
As he simply goes and re-attaches it back to his arm."
You gain the following benefits at all times.
You are permanently and visibly transformed: several scars sewn together, covering arms, legs and neck. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Possession of this Power grants the following Battle Scar: chronic pain.
Well, clearly Bobbi had either gotten her dosage way too low, or her tranquilisers simply didn't work against boars when the animal in question was a spectral apparition of an Etruscan idol dated 500-600 BCE. Probably didn't help that it was the size of a family sedan either.
Bobbi tried very hard to ignore the quaking in her legs as the monstrous thing ran at her. This was just like that time she'd got a glancing blow with that Medi-Dart vaccine on that bull, right? It had raged and charged at her headlong just like this, but the pain of the needle and the drugs in its system had made its movements sloppy and predictable.
She just needed to follow up and then dive to one side, just like that. Only difference being she wasn't getting back up if she fucked this up.
Deep inhale. Tighten the stock a little more against your shoulder. Now-
In a lightning-fast blur her free hand had plucked another dart from the pouch at her waist, and a moment later it had embedded itself in the ghostly boar's head in such a way that it almost seemed to slow mid-charge -- its feet kicking up dust as they ground against the hard earth and granting Bobbi barely enough time to roll to the side.
Holy shit, it worked!
Its a lil weird, but Crossbows can either be tied to Firearm Mastery or Archery Mastery, since they are affected by both (+2 to Firearm rolls, and +2 to rolls with Crossbows) - and I'd rather have it tied to Firearm Mastery when it comes to this character
I don't plan on abusing this for any stupid stuff like taking both Gifts to get +4 to rolls (pretty sure that wouldn't work anyway), I'm picking flavour over actual mechanical strength. I think it'd make more sense for my character to know how to use crossbows and guns rather than crossbows and bows (and since Archery Mastery gets the Quick Fingers enhancement for free, I'm actually missing out on a Gift point to do this)
You gain the following benefits as long as engaged in combat with crossbows.
You receive +2 dice to all rolls using crossbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: