Tatalov raises his hand high above his head as it ignites, turning into its flaming skeletal form before Tatalov plunges it into his own chest. The sound of his heartbeat begins to echo out from him in waves as his whole body seems to smoke. Those who fail the check are launched away as the heartbeat reaches them, as a small blast of flame explodes from them.
By focusing on his own anger, Tatalov senses the anger of others and expells it from the zone, taking the person with it.
Exert your Mind and spend an Action or Reaction. Roll Perception + Occult at Difficulty 6. Any Animate targets may resist by rolling Mind at Difficulty 7.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field that failed to resist cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Tatalov sinking his own flaming skeletal claw into his own chest. Causing the sound of an echoing heatbeat to be heard by all present. Any beings within the circle would see Tatalov's head turn to face them with flaming eyes regardless of angle..
The staff of random will summon a random minion upon use. The minion is loyal and will fight until it dies. The minion could be any monster like a slime or a devil.
Exert your Mind and spend an Action.
Summon a single Random at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
You may only use this Effect once per day.
A golden lockpick that never breaks.
Exert your Mind and spend an Action. You must use up $100 in order to activate this Effect.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 300 feet of you. Cannot be used on Alien technology.
The cross sucks the soul into it and then produces a silvery projectile, travelling down the user's arm. The user makes a finger gun gesture and their soul exits in the form of a spectral bullet, flying towards the target, if they don't manage to resist the mental assault, their soul swaps places with the user's. The user, expecting the change, is still able to benefit from the target's muscle memory and can remain in their body indefinitely if they get their original body killed.
Notably, the bullet doesn't get stopped by people standing in its way, passing right through them.
So, force the contested roll when either body dies, but gets to bypass the truama and limit pools. That's how this is approved. ~ Poly
Exert your Mind and spend an Action. Select a Living or Sapient target within 300 feet. Roll Intellect + Occult at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you possess your target for a number of minutes equal to the Contested Outcome. You are in full control of the host body’s actions.
Your host’s consciousness will similarly be swapped into your original body, and they will have full control over it until the Effect ends. You may spend an Action to end the possession early.
Stats: During the possession, you use the host body’s Body rating, but your own Mind rating. Any rolls you make use the host body’s Brawn, Dexterity, and Perception but your own Charisma and Intellect. You may use either your own or the host’s Ability ratings, whichever is higher. You gain the effects of any physical Assets and Liabilities they have. You cannot read the target’s mind or memories.
Gifts: You have access to and can use any of your own Powers which are not intrinsic to your biology or physical body. You cannot access any Powers or other supernatural effects which the target has, unless they are intrinsic to the target’s biology or physical body.
Death: If the host body is killed or destroyed while you are still possessing it, you will die along with it. If the possession ends and your original body was killed, you may make a contested Mind roll against the host. The loser becomes a helpless observer as long as you both inhabit their body.
Eviction: If you attempt to force your host to take actions which would violate one of their Limits or their instinct for self-preservation, they may resist by rolling Mind. If their Outcome is higher than or equal to the contested Outcome, the possession ends and you are evicted from their body. Otherwise, they may Exert their Mind to evict you from their body.
Trussardi must be wearing the necklace plainly on him. While trying to listen, people will see the ear of trussardi twitching.
Listening has been all your life. You almost feel as if you can listen the soul of the musician when you listen the music.
You feel as if you could hear the song of life playing at each beautiful sunrise, each person weeping for a lost loved one, coming from each person finding or falling out of love. If it were a wave in the ocean, it would be the one to safely return you to the shore.
The earth is the orchestra and the musicians are in full harmony.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
center of glove glows when preparing to use
Expend a point of Battery and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects:
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
This Effect activates whenever combat begins. It does not require an Action or Exertion.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.