This is no artifact of clothing.
Nay, it is Haute Couture, the embodiment of an aesthetic encompassing elitism, financial success, and competitive
superiority.
Exert your Mind and spend an Action.
Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
March 3, 2023, 7:30 p.m. - Revision Cost: 1. Added Drawback: Maddening, Removed Drawback: I Hate You
Energy dome tattoo flares cyan
Spend an Action. This Effect cannot be used unless Target is carrying cold forged iron. You must actively and obviously use Dome tattoo to activate this Effect.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
This Gift's Cost is capped at 2 and cannot be increased further.
Ame pulls out her guitar, beginning a powerful chorus, and focuses the unbridled sea of musical talent inside her into waves of thunderous force that blast people and objects alike away from her.
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away. You must actively and obviously use a musical instrument or microphone to activate this Effect.
Targets are pushed back until they are 100 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
people in the vicinity feel like not approaching the area around me i guess
Exert your Mind and spend an Action.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you.
You must maintain Concentration during this Effect.
After a moment of focus, Nia’s centre mass is quickly pulled towards or pushed away from a given object/person. The rest of her body (limbs, head, crown) is also pulled along, only due to their attachment to her centre.
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away.
You are pushed back until you are 100 feet away or pulled towards the target until they are right next to you.
This Effect cannot move anything heavier than 100 pounds.
You activate the talisman be pressing your open palm with fingers spread apart and silencing chaotic thoughts, often 'the original' (owner) would use righteous fury to summon the power of the token.
once you press down the talisman against your chest in this way the two layers of symbols align and slot together to form a single symbol and the center briefly glows the yellow of the sun on the inner sides and a burst of practically physical air descends from just above the Contractor like a whirlwind and instantly gusts out in all directions. the wind barrier 'scoops' up and pushes away all those the wearer deems to be agents of chaos.
as the wind hurls its foes away the wearers eyes also turn a solid yellow and its like looking into twin suns. As their eyes glow, drawn from their lips at any volume or language "begone chaos" is said and all those affected by it hear the words as if said next to their ear.
All those affected are then roughly 'plopped' at the edge of the talismans area of influence. Ejected from Harmony
While the wearer concentrates they stand in place and with eyes of the sun active. Air whirlwinding around them and bursting out to maintain the dome of harmony.
Everything and everyone inside the dome of harmony while it is active and during activation are completely unruffled by the physical air barrier.
In fact everything inside the dome feels like its being cradled. To all animate beings it imparts a sense of comfort in who and where they are.
Spend an Action or Reaction.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
This Gift's Cost is capped at 2 and cannot be increased further.
The user places this slip of paper from the mystic against their head, speaks the inscribed phrase, and envisions a time they wished they were alone. the paper bursts into a shockwave that pushes a nearby being away. The repulsion field can be maintained for several seconds by meditating on the nature of solitude.
Spend an Action and use up this paper with mysterious calligraphy. Select a Animate target up to 100 feet away.
Targets are pushed back until they are 100 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute.