As the activation ritual is performed, the origami wings unfold from the user's back and extend ten feet on all sides. Due to their modular structure-- being composed of countless amounts of paper sheets and feathers-- the wings are effectively immune to damage, as they repair themselves with replacement feathers the moment they are destroyed.
The calibration sequence to connect the wings to the user requires them to extend their arms to the side (reaching their wingspan) and read aloud a pangram (ex: "The quick brown fox jumps over the lazy dog").
The wings connect themselves to the user's inner Source or Mind to power their movements through the calibration sequence. Basically just imagine the wings the paper girl from Naruto uses (Konan).
Exert your Mind and spend two Actions performing the following ritual: activating and calibrating the wings with the user. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your origami wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
The User can walk on walls or ceilings as Gravity is always pulling to their feet. And can walk on water or other sinkable surfaces as if on solid ground, weightless in a sense.
Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use Air Force One Shoes to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Moonstone focuses, and the same transformation energy that gives her her form extends to her back, giving her wings made of energy and crystal. They move and extend from her back, but can compact tight, giving her strong control over her movement.
Exert your Mind and spend an Action. This Effect cannot be used unless Is Moonstone. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Crystalline Moonstone wings. You don't require extra clear space on any side in order to fly, and get +2 dice for any rolls made to maneuver in mid-air. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your Crystalline Moonstone wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
Johnny Rooks uses his cold avian stare to passively see all nearby living things.
Exert your Mind (unless you win a coin flip) and spend an Action.
You automatically detect the closest of any Living Target within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
Any Living Target detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 300 feet of you.
Kirk fires the pistol at the ground, ripping into the deepest reaches of hell. Clips, his old friend, crawls up into reality from this place and clambers onto Kirk's back. Clips, while not wholly existent once his form connects with Kirk's, has a facial structure of a healthy person, despite having the oddity of a pierce wound on his cheek, which seems to be locked in time, as if Clips was removed from reality the second he were to die. Clips, nicknamed because of his over insistence on using scissors for everything, has ugly hair and other features, with facial hair that seems like a bear hacked at it in a maniacal frenzy.
Exert your Mind and spend two Actions performing the following ritual: Kirk pulls a weapon out and loads one singular bullet into the magazine. After saying a short prayer, he fires the weapon into the ground, piercing into the dirt/ground, opening a hole into hell. You must actively and obviously use a firearm to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single ghost soldier at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
The iniator becomes to glue and pulsate with a churning red-energy blast at it's barrel: before promptly firing, and given the correct operations / calibration, results in corrected-cancerous "Healing".
Exert your Mind (unless the target has cancer) and spend 2 Actions. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you give them, instead, un-reversed fast-acting cancer.. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Intellect + Technology at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
If your Outcome is greater than the Severity of the Injury you were attempting to treat, you may apply any excess Outcome to other Injuries on yourself.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the inator fire a ray of pure cancer, stimulating cancerous growths and bulbous flesh-melting which very quickly "rolls" and "melds" back into the body to return one to normalcy..
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.